Encounters!
A new encounter system has been added to the procedural generation. The more we feed this system and the more you'll find suprises down the road. Its the best moment to join our Discord Server and give us ideas of encounters!
Our first encounter features Mazoku, the first Chaos Lord you'll encounter in the game :

He will offer you three artifacts to choose from. Select your choice and get an exclusive bonus reward! But beware! Chaos Lords like to... well make things a bit chaotic.
Main Menu

Our Main Menu is now ready. Since we are also planning to release an open beta soon, a wishlist button has been added. Thanks to @nelsieoo on Instagram, the menu is astonishing!
New Enemies!
We are slowly building challenge rooms. In order to not screw things up, we are adding one enemy type at a time. This update brings two of them :

Bears. Like real bears, running away is meaningless. We planned to add a bleed effect on hit.

Wolves. They are using a brand new behaviour. You'll notice that they do not follow the same path and that some of them will try to circle you while others are simply charging at you. You might want to use area effects to deal with them and always check in your back for suprise attacks.
Portal Icon System

Portals will now have icons instead of flat texts. In time, you'll learn the meaning behind each room icon.
When you have an encounter with a Chaos Lord awaiting, this icon will show up :

Other additions
- You can now open your inventory with the I key.
- Resting shrines can now be found only in challenge rooms.
- Losing the game will bring you to the character selection menu instead of the main menu.
- Portal icons wont show in menus that are using the character preview angle.
- Chaos Items will now only be available in the Chaos Lord encounters.
- The game now saves the amount of items per item. This will be usefull for stacked items such as Chaos Marks wich are malus obtained by accepting a deal with a Chaos Lord.
- The Cyclop boss is now mostly ballanced and has three abilities : single target tornado, area effect tornado and charge.
That's it for now! Our next move will be to enhance the gameplay and to provide the visual tools required to keep track of what's happening while in combat. Also, we will start to ballance the Lava Elemental and the Archer. Some skills might be completly reworked in order to receive good comments in the upcoming open beta.
Credits for UI elements goes to @nelsieoo on Instagram!
Enjoy the beach and the sun guys!
The team.
