We took some time to think. Now here is what we planned :
Additions :
- Stack UI in the combat menu to see the collectibles you gained (for example with the archer's critical collectibles).
- Combat texts to give more feedback to the players.
- You will gain xp when killing monsters.
- You will level up.
- You will gain skill points on level up to upgrade your skills tree.
- You will also be able to upgrade an ability for free on level up.
- When you complete your skills tree, skills points can be used inside the character menu to increase a stat of your choice by a certain amount per skill points.
- You will lose all progress on death, including skills trees and stat upgrades.
- The map levels wont be linear. You will be allowed to choose which level to play next until the final level is the only one that remains. We will ballance enemies with a bonus stat each time you complete a level.
- All the xp you gain is also added to a mastery skill line that keeps progression outside of your games.
- Mastery skill points can upgrade the mastery skills tree which improves your gameplay experience by unlocking in game content for all champions.
- A runic skills tree will be available to all chamption. Each skill slot of the tree will display choices. This should allow you to make custom builds and try different strategies with each playable champions.
- There will be a shop where you can buy items.
- Reward items will serve as ingredients in the shop to create legendary items.
- Some reward items will have secret synergies. They will combine automatically once in your inventory.
- Some envrionment obstacles will be destructible to fix the "I'm getting stucked" issue.
- The combat system will support irregular terrains. The upcoming levels will have a more interesting terrains.
- We will add five additionnal levels before the release date.
- New enemy types with unique behaviours.
- A special AI type for the final boss rooms.
- More encounters for the procedural path.
- More Chaos Lords to encounter.
- More champions to play.
- If you take a potion while high on health, you will gain an active item to consume the potion instead of drinking it for nothing.
- Challenge rooms will reward you with an additional reward : the champion's brew, a legendary potion that restores all your health and increases your max health until the end of the game.
UI :
- A new font will be added to menus.
- A recap menu will show how you performed after your completed a level or on death.
- The character menu, the reward menu and the endgame menu will be reworked.
- A character lore sheet will introduce you to the story of your selected champion.
- We will add a help button on each menu to explain in detail each functionnality.
- The tutorial menu will have short videos.
- You will be able to spend skills points at all time with a shorcut that will open the skills tree menu (we are thinking about the tab key)
Options :
- We will support color blindness.
- Key rebinding will detect duplicates.
- Key rebinding will contain preconfigurations for the azerty and querty keyboards.
- You will be able to choose if you want a reticle or not.
- You will be able to choose if you want the game to perform calculations to help you shoot or not.
- You will be able to customize the text size of the tooltips.
- The Steam translation label will be synched with the game options.
- You will have the choice to see text damages or not.
Multiplatform :
- There will be ps4 controller support.
- There will be steam controller support.
Steamworks :
- We will support remote play.
- We will suggest a configuration for steam controllers.
If you read to this line, you should really consider joining our Discord Server!
This is what we currently want to see added to Chaos Crown. Now tell us what you think! We might be short on time before the launch, so if we know your favorite additions we will know what to prioritize first.
I want to thank every one for the feedback we already received.
Nelsie Oozeer and Antoine Fortin will help us acheive this goal. This would not be possible without them, thanks guys!
