A new type of items is now available : actives. We also included alternate gamplay items to make your choices harder to make. The most aggressive items wont be available in the normal reward pool forever, because we are planning to implement a devil deal mechanic.
Here are the patch notes :
Additions :
- 34 items are now available in the reward pool.
- A brand new skill tree menu.
- The picked up items are now saved. You should not encounter the same item in the same game.
- Some items now have the feature to boost all enemies.
- Reward Menu reworked, new visual too.
- A hit VFX System is implemented, but it has not been feed with VFX yet.
- An Inventory History System is implemented to remind of the player which item has been just taken while in combat.
- You can drop actives in the Reward Menu, in combat using the key G and in the Character Menu by drag and drop.
- Trowed items are represented by Item Crates. You can hit them to take the item back.
- A message system has been implemented to notify the player. This is currently used to tell the player he has reached his active cap when trying to take items back.
- A brand new visual to the Ability Bar.
- An icon to show the upgradable status of abilities in the character menu.
- Buffs and debuffs on tooltips are now showed in a more meaningful way.
Special thanks to @NelsieOo on Instagram for her hardworking on the project. We wouldn't have seen such visual improvements without her help. Send her love on Instagram!
We are currently working on an open Demo with a procedural room system. Exciting content is coming soon! You can get insight on what we are doing on Twitter and Youtube.
