Hiya, folks!
I'm writing this at 5 AM just to thank you all so much for supporting the game. I've been up pretty much non-stop since the launch reviewing feedback, tracking any bugs y'all have found, and generally reacting to the enthusiasm and amount of input that's flooding in (alongside the usual supply of organs from the Organ Barge).
We're a small team, so we have both limited resources and time to react to everything as quickly as we'd like, but it's exciting to see how many other people really understand the new kind of game we've built here and are reacting with horror and delight to its world. With all of that said, here's some of the features we're already working on to make Space Warlord Organ Trading Simulator even better in the very near future:
- Working with our translation agency to address localization quality.
- Reviewing font readability.
- Ability to slow down (or even speed up!) the timescale of the game for accessibility and player preference.
- Ability to quick skip credits.
- Measures to reduce accidental organ purchases.
- New requests featuring unscrupulous traders, wannabe organ investors, and children buying organs with their parents' interstellar credit cards.
- New events letting loose an unexpected planet killer, and the ability to investigate a universe-wide conspiracy.
- Additional world consequences and tracking to make your trading journey even more granular and reactive.
So, yeah: more improvements and content additions are coming soon, and I deeply appreciate y'alls patience as we try to make Space Warlord Organ Trading Simulator the best action-based body horror economics game in the galaxy, one step at a time.
May your organs be valuable and your profits plenty,
--Xalavier, Lead Developer
