First post! Welcome!
Let's start with a quick introduction: Triangle Studios is an independent developer, currently working on From Space. We've previously released games like Cross of the Dutchman and It came from space and ate our brains among dozens of other titles. We love to building lighthearted games for a broad audience, but even more than that, we love co-op games.
What is this game about?
From Space is a re-imagination of the game with the similar name we've released back in 2015. At it's core, this PvE, co-op shooter has you team up with your friends to try and save the world from an invading alien species looking to harvest mysterious energy-dense crystals.
We intend to give insight in our development process, and we would love it if you'd Wishlist and follow us right here on Steam. If you want to get more frequent updates, consider checking out our Twitter, Instagram or Tiktok accounts where we post short videos and updates.
Alright! Let me play!
To manage expectations, From Space is currently working towards an Alpha stage. Which means we're working on the game's primary mechanics, and that screenshots or videos are likely not representative of the final production quality.
Having said that, we're rapidly making progress. With the majority of the company now focusing on the development of the game, our goal is to share builds with the public sooner rather than later.
We'll leave you today with a couple of teaser screenshots from our April prototype. We've since moved on and have our targets set on a new milestone at the end of the month, so (much) more will be revealed soon!

From Space uses a top-down perspective, giving you overview of the playing field, and allowing you to fend of enemies, who will attack you from all possible directions.

Atmosphere is really important to us, From Space will serve it by the bucket loads.

During our prototype phase, we focused on satisfying combat. Having stuff explode all around you is just how From Space rolls.
