In our previous update, we outlined how we improved the demo based on the feedback received during the previous Steam Next Fest. Today we're releasing a vastly improved version of the demo for everyone to enjoy.
Here are too many changes to address individually, but a couple of topics are worth mentioning in particular.
Brand-new user interface

We've completely re-worked the UI. Where previously the UI was very much a prototype, this iteration is much more in-line with what we envision for the final game. We're really proud of how smooth it is, and how well it works for both KBM and Controllers. I can't get enough of the slick, frosted, semi-transparent look <3
There will still be further changes, as we debate how we think players should equip and switch weapons, but in terms of the visuals we're really happy with this version. Oh you can spot some new weapons in this screenshot as well. The grenade launcher is my personal favorite ːalienmouthː
Massive performance improvements
In addition to the vastly improved flashlights, we've now also re-worked our decal system, allowing for goo / blood spatters that are way more in tune with what we envisioned in the first place. Oh and it performs a heck of a lot better as well. You should definitely notice this on lower-specced systems.

Clean up on aisle 4, please!
Gameplay balances
At first, we figured that most people would try the demo in multiplayer. But (as we should have expected) plenty of people tried it by themselves and found that it was too difficult to complete (especially since aliens could very quickly drain the energy from the prototype weapon, effectively resetting your progress). We've made a lot of changes to give solo players a better experience, while maintaining a challenge if you play with friends.
From now on, the team is focused on implementing all of the game's core mechanics. Things will evolve quite a bit compared to the demo (it was always our intention to test the waters and implement our learnings) so expect a lot of changes as we work towards our Alpha milestone at the end of October. As we progress, we will continue to post updates, and of course if you want to have a chat or give feedback, you can do so through one of the channels below!
If you want to help out, there's a couple of things you can do;
- Help build hype, tell your friends about From Space
- Wishlist us on Steam, if you haven't done so already
- Follow us on Twitter, Instagram or Tiktok
- Join our Discord server
