News about new changes in version Alpha 2.0.
1) Crafting system.
Crafting items, opens after the player builds a factory at his base. By analogy with the building construction system, crafting items will also require the necessary resources in warehouse and a studied blueprint, but in addition, some items will require the presence of built buildings at the base.
Crafting recipes, like most other items, will be randomly found in the Wasteland as loot or sold by merchants. The received recipes, when they are studied, will immediately open several items for crafting, similar in production. For example, when studying the "Textile Industry" blueprint, the player will discover recipes for crafting textile clothing (pants, hoods, bandanas, cloth shoes), as well as the production of the main resource for this clothing - fabric.

2) Improved intelligence of NPCs and imitation of life near cities.
Improved AI behavior of NPCs, enemies without guns now do not go in an undefined direction, but try to ram the player and take him on board. Also added a simulation of wandering around the map of some peaceful NPCs and a simulation of visiting cities. When the player enters the territory of the settlement, from time to time, neutral crawlers will drive up and leave the city.

3) Difficulty levels.
3 difficulty levels have been added to the game to make life easier for new players.
Hard - everything remains the same as in the Alpha 1.X version: the player takes full damage and loses almost everything on death.
Normal - the player takes full damage, but on death he loses only a part of the load and the team. The crawler and its weapons remain with the player, the crawler's HP level drops to 1.
Easy - all damage received by the player is reduced by 2 times, and upon death he loses only a part of the load and the team. The crawler and its weapons remain with the player, the crawler's HP level drops to 1.
4) Tooltips on buttons and a global minimap.
For some interface buttons, tooltips have been added that appear when the cursor is hovering over the button, and a mini-map has been added on the global map, with the designation of all cities and player's points.

All these changes will become available with the release of Alpha 2.0.
