We are finally bringing you the update everybody expected and was waiting for the most – Islands.
Maps
Collect bottle messages out of the ocean, to find treasure maps to hidden island. Navigate the sea with the help of your compass and direct your OceanCraft by manipulating the sail. Be ready for what you find, once you have reached the X on your map.

Crane and Anchor
All islands in the world of OceanCraft have sunken to the ocean floor, and it is your task to find them and pull them up into the air again. Once you have reached an island, stop you OceanCraft by releasing the anchor. Then you can use a crane, to pull them up.

Islands
The islands you will find are full of riches. Get a pause from fish and potatoes and bite into a rich juicy orange, kiwi or coconut. Try your luck at fishing the new fish out of ponds on the island. Or carefully search for the crafting resources you can collect.
Once you have fully explored and harvested the island, you can go back to your OceanCraft, return the island back to the ocean, pull the anchor back and set sail for your next destination. But carefully consider leaving, each island is unique and once you have released it, you won´t be able to visit it ever again.

Blender
Are you sick of always drinking the same old distilled water? We have the solution for your: smoothies. Just put whatever food you want into your brand-new blender (yes even fish). Pull the lever and in a matter of seconds you have a more or less delicious smoothie. And we haven´t even told you the best thing yet, they not only reduce your thirst, but also your hunger.

As always beside the big main update features we of course have lots of small changes and features:
- Reworked Start Screen
- Decluttered information for cleaner look
- No more private toggle over all games, but asking per game
- Option to give new worlds internal names (only visible to the host)
- Added loading with fade in/out (start screen to game)
- Added Singleplayer mode (offline ingame, but still needs internet connection in start screen)
- Added Map to Island
- Map starts spawning in the ocean after the craftingtable is build
- Map shows location and direction of the OceanCraft
- Map shows location of the island
- Map gets inactive once the island was found -> Players can find new map for next island
- New item compass to help with orientation
- Sailing
- Players can rotate the sail to change the direction
- Players can lift up/down the sail to change the driving speed
- Multiple sails interact with each other (but don´t give a big advantage in speed)
- Islands
- Finding:
- Players see islands in the world as shining spots
- Players can find islands with the help of the map
- Players can lift islands up out of the ocean with the crane
- After exploring the island player put it back under the sea
- Content
- New food for eating and grilling
- Coconut
- Orange
- Kiwi
- Pond Fish 1
- Pond Fish 2
- Randomly generated island environment containing grass, rocks, sand, trees and ponds
- Crafting Resources
- Metal
- Sand (can be used to craft glass)
- New food for eating and grilling
- Finding:
- Crane
- Can lift islands up und down
- Indicates if it is placed correctly (needs to face open water), if an island is under it, and if the player has to move it up or down
- Players need to turn the crank to use it
- Anchor
- Completely stops the OceanCraft
- Has quick release
- Anchor can be cranked up again
- Blender
- All food can be put in the blender and mixed to create smoothies
- Smoothies can be filled in bottles
- Bottle
- Bottles can be crafted
- Bottles can be filled with smoothies
- Players can fill and drink out of bottles three times
- Smoothies in bottles help with hunger and thirst
- Added buildable door (wall with door) in wood and metal optic
- Added buildable fishing nets, which collect things out of the ocean on their own
- Added two new building tables, craftingtable and craftinglab for crafting new advanced items
- Added new tool advanced hook, which shoots a lot farther
- Added item statistics board, which shows the number of days the players spend on the ocean
- Added ability to build things on walls (currently only used for statistics board, but now that we have it, we will probably add more items in the future, that use it)
- Added buildable crows nest
- Changed camera, so every photo gets saved always (before the player needed to actively save them which let to photos getting accidentally deleted)
- Missions
- Adjusted old mission texts to new gameplay
- Added mission for fire, pirates and islands
- Balancing
- Fires take longer to spread and destroy platforms
- Pirates no longer spawn depending on the amount of players (now always 3 ships)
- Changed the needed resources for some crafting items
- Bugfixes
- Optimised save system so player should no longer loose their inventory
- Optimised save system of build objects, so player should no longer loose their items (crate items, fish in fishbowl, plants in plant pots, wood in purifier and grill)
- Walking of the OceanCraft into the water no longer resets health
- Fire no longer physically interacts with other objects (moving mug of purifier, or food of the grill)
- Fixed duplication issue, when player simultaneously grabs an item from the inventory and teleports
- Fixed issue with texts not showing tags (e.g. introduction dolphin text not showing which buttons the player has to press)
- Fixed problem where when the raincloud never reached the OceanCraft (because of wind changes) no new enemies would spawn
- Fixed issue where lever of craftingtable would be stuck under the table, when multiple players lifted the table up and down
- Fixed issue, where ground platforms could not be placed, when things floated through them
