Build 18
- Removed the last jello size state as it was blurry and caused lag.
- Cleaned up jello expansion code.
- Added drag click to jello, it is a bit wonky but works currently.
- Fixed an issue with jello where it had two physical collision groups. One for the parent object and one for each individual cube. The one for the parent object was removed.
- Reduced the number of events needed when jello is shrunk by fire. This reduces physics engine lag when jello is shrunk by fire.
- Reduced the number of events needed when the wood is burned by fire. This reduces the lag between burn events.
- The one key now triggers single spawn.
- The two key now triggers multi-spawn.
- Steam cloud now works and backs up your last save to the cloud.
- The limit for the sticky object is now 400.
- Added the missing maroon line object picker.
- Colored lines now save and load correctly.
- Spawner objects now use parenting for the same collision group when colliding with the delete object, this reduces collision lag
- Spinners now use parenting to reduce collision lag.
- The collision check for objects hitting the spinner was moved to the spinner instead of each object, as there are probably more objects than spinner objects on screen at any given time.
- Growing grass will now stop growing if fps dips under 5 and will resume growing at a random interval between 1 and 15 seconds. This greatly reduces lag when a ton of grass is growing.
- Removed the copy secondary fire object that the oil would spawn when set on fire. It now spawns the standard fire object instead. This reduces the number of assets and collision groups on screen. This also lets things that touch fire spawned by oil also catch fire themselves. The spawned fire also responds better under lag now as it inherits the main fire objects lag check.
- Fire burn time reduced to 20 in-game frame steps instead of 25, fire will despawn faster under lag.
- Instead of triggering lag protection, if an object is triggered to spawn a fire object, it will wait 1 to 2 seconds to change. This reduces lag greatly.
- Steam no longer gets stuck on fire objects and passes through them as intended.
- News and updates
- Physics Cake
- Beta Build 18 - Large Update
Source: Steam Community (opens in a new tab)
