This is the final main bug clean-up and polish before we release it to the general public on steam. We will continue to do more polish after release before we drop new features.
Build 20
- Reduced collision checks for the clacker balls and jello objects using parenting.
- Cut out a redundant state in grass that fixes an issue with loading and removes an unneeded collision group.
- Grass now stops growing if you delete or burn the root it grows from.
- Reduced the overhead for the wood-burning object. It is now just one object with 4 sprite states and particle states instead of 4 objects with 4 sprite states and 4 particle states. Putting out burning wood with water now also puts out the particles. They will restart when set on fire again.
- Since a lot of separate object states have been cut out, saving and loading is a lot faster.
- Since a lot of separate object states have been cut out, the game now crashes much less.
- removed the last jello state as it was blurry and still too many states, thus causing lag and instability when there was a ton of junk on the screen.
