How cool is it that it's already been a week? Thank you to everyone that bought, reviewed, did videos, streamed, tweeted etc! We are a nice little noodle club here :) If you haven't joined, there's ONE MORE day to get 10% off, so hurry!
During this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon.
- Engine
- Improved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.
- Tons of optimization throughout, should improve performance for lower-end PC 10-20%.
- Fixed collision mask and death boxes in various levels
- Background and obstacle assets are more clear.
- Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.
- More optimization of redundant code, improving performance Player
- Player hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early.
- Player resets side movement when no keys are pressed even while airdashing Options
- More scaling options, previously it was locked at 3x the window size. Now it goes up to 5.
- Dedicated fullscreen options. Previously fullscreen was possible by maximizing game window, now there is a toggle in the Options menu for borderless fullscreen.
- Smoothed out camera values to make it more stable, feel free to feedback on this if its better or worse
- Added an option to lock camera on player, this removes all LERP and movement, locking the player in the center
- You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder. Minor
- Controller HUD icon should now disappear correctly when skipping dialogue.
- Correct sound effect is played on certain booster belts
Thank you everyone and keep the feedback coming :)
