Dear Users!
Update news are here from Broken Universe development team.
Version 0.9.12 update has been applied.
In this weekly update, various convenience updates have been carried out along with the "Leaderboard" update. In addition, we have improved the basic EXP reward of the stage so that even those who have difficulty progressing through the stage can progress through the game by leveling up quickly. 😊
Before proceeding, all existing records were inevitably reset during this Leaderboard update. In the last weekly update, all stages were newly created and there were many balance updates, especially in this update, as there was an update that brought big changes to the game, so we have to reset it. In the future, the leaderboard will be operated on a trial basis during the Early Access period, and there may be more resets during that period, so please understand. 😥
Now, let's get to the details of the update. 😄
First, in the case of the Leaderboard, it applies to all difficulties and game modes of all stages, and it covers all information such as buildings and modules, skills, items, and tech-trees used, rather than simply recording the scores recorded by users. So, I think it will be important information to see what other users are playing with what combinations and their own settings. By clicking on each item, you can check detailed information reflecting the numerical values of various upgrades, modules, and technologies, and you can also view the entire tech-tree in detail. In addition, in the case of building information, module information, which had to be inferred numerically, was added on both sides to further enhance the visibility of information.
At the same time, there was one important change to the game: an increase in the number of building slots. We have expanded the number of slots from 6 to 8, and we expect that you will be able to use combinations that were limited due to the limited number of slots. In addition, in the process of applying this, an update was made to increase the convenience of the deck formation method, and now you can use the "Quick Setting" function by right-clicking each building, skill, or item icon in the Hangar menu.
Next, we improved the game layout to add future game modes. In the past, the Challenge Mode felt like a sub-mode of the hard difficulty, making the game's structure feel very unintuitive. Since the Challenge Mode itself is content that changes in difficulty, there is no separate difficulty setting, and it is based on the hard difficulty. This will also be true for other additional content coming in the future, so we've added a "Game Mode" setting to make this clearer. It is played by setting three difficulty levels, and it has been divided into “Standard Mode”, which includes “Star Collecting” content, and “Challenge Mode,” which sets and plays various challenges, so you can't now proceed with Challenge Mode and Star Collecting at once.
In addition, the direction and UI when using in-game skills and special product have been improved, and some balance fixes and bug fixes have been applied.
"Endless Mode" will be updated in the next weekly update. After the update, you can find it in the "Game Mode" settings. 🤗
Thank you for enjoying the game, and comments are always welcome. 💖
v.0.9.12 Patch Notes
Contents
- The "Leaderboard" has been updated to all stages, difficulties, and game modes.
Leaderboard show the score recorded by each player with all information of buildings, modules, skills, items, and tech-trees.
Improvement
- The number of slots for building slots has been changed from 6 to 8.
- The deck setting UI has been improved, and the "Quick Setting" function has been added. Player can easily organize buildings, skills, and items in the Hangar menu by right-clicking the mouse on icon.
- The layout for the Challenge Mode has been improved with the addition of Game Mode settings.
- Added module information to the building's information panel.
- A limited edition mark has been added to modules that cannot be purchased on the exchange.
- The expression when using skills and special products has been improved.
- The skill use location and range UI has been changed to display even if you do not hold down the mouse when selecting a skill.
- Improvements have been made so that the difficulty change recommendation notification does not appear on cleared stages even if you fail multiple times on hard difficulty.
- Notifications have been added for unlocking wild difficulty, Challenge Mode, etc. when proceeding to the next stage.
- It has been improved to keep the challenge mode as it is when proceeding to the next stage, and to automatically exclude challenge modes that cannot be used in the next stage. If all challenge modes are banned in the next stage, you will not be able to proceed.
Balance
- The basic EXP reward for the stage has been changed from 20% to 50% of the initial clear reward value.
- Chapter 1 field element "Defensive Devices" has been renamed "Defensive Facility" and its ATK has been changed from 15 → 20
- The "Pulse Cannon" skill's damage has been changed to energy type and the damage has been changed from 40 → 30.
- The "Plant-covered Barrier" HP has been changed from 360/420/460 → 340/390/420.
- The "Spike Barrier" DEF has been changed from 6/7/8 → 2/3/4.
- The lander HP requirement for the achievement "Amazing Timing" has been changed from 9 or less → 99 or less.
Bug Fixes
- Fixed the issue where the attack type of "Guided Rocket Launcher" was incorrectly displayed as a range type.
- Fixed the issue where the damage description for the skill "Shockwave Missile" and "Pulse Cannon" was missing.
- Fixed the issue where the Star Collecting UI was displayed at the top of the game even after reaching 3 stars.
- Fixed the issue where "Giant Ostrich Egg" and "Giant Cactus" information was missing from the stage information.
- Fixed the issue where module values were not reflected in buildings in information panels other than the hangar.
- Fixed the issue where the content unlock notification for the content "Renovation" that does not exist yet when clearing the planet "Petra" was displayed.
- Fixed the issue where the scroll bar did not work properly on the module purchase screen and item purchase screen.
- Some translations not applied have been fixed.
