Dear Users!
This is the Broken Universe development team.
Version 0.11.13, has arrived.
This update includes balance changes along with some improvements. 😊
This update includes a number of balance changes related to modules, along with the removal of Shield Defense stats. 😊
Shields take different damage depending on the weapon type and have the same appearance. Therefore, we decided to remove the Shield Defense stat because we thought that the involvement of defense also made the game too complicated. 🕹 Shield Defense stats have now been removed throughout the game, only the shield's stats and attributes are concerned. As a result, the Shield Defense upgrade is removed from the lander upgrade. Instead, the "Increase Starting Resources" upgrade was added. 😎 The currency used for the previous upgrade can be returned immediately when player log in to the game. We think the starting resource upgrade will be a great help to make the game easier. 🤗
Some of the elements in Chapter 2 and Chapter 4 boss stages were too powerful and sharply increased the difficulty of the game, so we have adjusted them, and many modules have been rebalanced. ⚙ It is expected that the performance of most of the modules used in the beginning will be increased so that they can be used more frequently, while at the same time reducing the difficulty of Chapters 3-5. 😄
v.0.11.13 Patch Note
Stat Simplified
"Shield Defense" stats have been removed.
The currency used to upgrade the lander's shield defense can be returned immediately by logging into the game.
New Lander Upgrade
A new lander upgrade has been added to increase starting resources.
Balance
- Giant Ostrich Egg
DEF: 8 → 4
4th Chapter
- Giant Cactus HP: 120 → 150 DEF: 6 → 2 Delay: 150 → 200 HP Regeneration: 25 → 20
- Sandstorm
ATK: -8 → -5
5th Chapter
- Large Polluted Slime HP: 200 → 175
- Pond of Solace
Cloud Delay: 125 → 100
7th Chapter
- Ice Pinwheel
PEN: 25 → 35
2nd Sub-chapter
- Organ
Fire ATK: 10 → 7
Modules
- Catalyst Tank Option removed: Shield -15
- Fuel Provider Resources: +20 → +15
- Battle Microchip ATK: -2 → -1 PEN: +6 → +5
- entry-level barrier Defense: +1 → +2
- Cheap Barrier DEF: +1 → +2
- Iron Bumper Resources: +20 → +15
- Giant Nut Resources: +15 → +10
- Tungsten Gear ATK: -2 → -1
- Wave Reader Resources: +25 → +20
- Storage Battery Option removed: Shield DEF -5 Option added: DEF -3 Shield: +15 → +20
- Polymer Stiffener HP: +75 → +100
- Plasma Generator Resources: +25 → +20
- Scaly Protector Durability: +60 → +80
- Prism Plus Resources: +35 → +30
- Apple Chip HP: +75 → +100
- Banana Chip Option removed: ATK -5 Option added: PEN -5 Range: +100 → +125
- Pineapple Chip HP: -75 → -50
- Kiwi Chip Delay: -20 → -25
- Orange Chip Option removed: Shield DEF -5 Option added: HP -5%
- Blueberry Core Option removed: PEN -5 Option added: ATK -5% Range: +150 → +175
- BlackBerry Core Option removed: Shield DEF -10 HP: +200 → +250 ATK: +20% → +25%
- Raspberry Core Delay: -20% → -25%
- Secret Heart Option removed: Shield DEF +10 Option added: HP +5% Option added: HP recovery +10
- Shimmery Scale Option removed: Shield DEF +5
- Space Distorter Option removed: DEF -5 Option added: Target's delay +15% Range: +175 → +150
- Meteor Drive Option removed: Shield +50 Option added: Stun target 5% Shield recovery: +15 → +10
- Ancient Slab HP: +20% → +25% Shield: +20% → +25% Shield recovery: +10 → +15
2nd Chapter
Bug Fixes
- Fixed an issue where the attack mode did not work as set.
- Some translation errors have been fixed.
Thank you for enjoying our game 💖 and feedback is always welcome. 😊
