Dear Users!
This is the Broken Universe development team.
Version 0.11.15, has arrived.
This update includes many balance changes and bug fixes along with the addition of skin content. 😊
Change the look of your landers and drones with new skins! By purchasing each skin, you can permanently acquire effects that benefit the game. 🎁
By emphasizing the characteristics of buildings with high penetrating power, their utility becomes more important when monsters with high defense appear. The ability to prevent the target from healing has been added to some buildings to make them more strategically used, and major bugs related to buildings have also been fixed. 😄
The performance of the module has been reorganized so that it can be utilized more generally, and in particular, the options of modules with too complex options have been simplified to make the utilization clearer. 🧩😎
Finally, we added a "Low Spec Mode" for some low spec environments, corrected the balance of overly demanding monsters, and adjusted the difficulty of chapter 7 and sub-chapters. 😊
Update Plan
In order to make the "Exploration" content richer, the update of the 3rd sub-chapter has been postponed to the official release update. Instead, we want to augment our Exploration content by adding content such as "Daily Exploration". Main Chapter 8 will be added in version 0.12 as scheduled, and will also add previously canceled "Renovation" content. Through Renovation, player can further upgrade the performance of the building that has been maximum enhanced. Also, for the "Armory" content, we plan to split the update into two phases and roll it out first in version 0.12.
v.0.11.15 Patch Note
Skin Contents

New Skin Contents have been added with a total of 9 skins. The skins change the appearance of the lander, drone, and UI at the top of the game. Player can also get one bonus permanently with each skin purchase. We hope that this will also help make the game easier to play.
Building Balance
Various adjustments have been made to further highlight the characteristics of buildings with high penetration. Now, when monsters with high defense appear, the use of these buildings becomes even more important. In addition, the ability to prevent the target from recovering has been added to several buildings, improving it to be used more strategically.
Module Balance
While adjusting the efficiency of the overall modules, the options of modules that were too complex were simplified to make the utilization of each module more clear. In addition, by reorganizing the modules that had been of low use in the past, various modules have been improved so that various modules can be utilized.
Shield Balance
The shield values of all monsters have been rebalanced. The shield of monsters with high HP and low DEF was set to low, and the shield of monsters with low HP and high DEF was set to high.
Improvements
- A new "Low Spec Mode" has been added. You can find the Low Spec Mode in the [Graphics] tab of the options screen. Low Spec Mode hides all props, greatly improving the performance of the game.
- Power information has been added to the lander information in [Lander] tab in Lab screen.
- All buildings and monsters now attack non-invulnerable targets first if possible.
- An effect has been added to indicate when the lander is recovering.
- An effect has been added when the lander is destroyed.
- An effect that appears whenever a target is successfully defended in a sub-chapter has been added.
- The game BGM has been renewed.
Balance
- Laser Turret ATK: 10/13/15 → 10/10/10 PEN: 7/9/11 → 9/18/25
- Frozen Silo ATK: 5/7/9 → 5/5/5 PEN: 15/15/15 → 15/20/25
- Mine Launcher Ability added: Prevents target from healing for 3 seconds
- Crystal Tower ATK: 10/13/15 → 10/10/10 PEN: 7/9/11 → 9/18/25
- Energy Ball Knockback: 100/175/250 → 150/200/250
- Beam Turret Range: 400/400/400 → 350/350/350
- High Frequency Generator Ability added: Prevents target from healing for 5 seconds
- Air Blaster PEN: 5/10/15 → 10/13/16
- Chain Launcher Resources: 90 → 100 ATK: 18/23/26 → 10/11/12 PEN: 12/16/20 → 12/20/28 Range: 300/325/350 → 250/275/300
- Ion Cannon Knockback: 20/35/50 → 40/45/50
- Vulcan Cannon Range: 350 → 325
- Multi-Laser Turret PEN: 15 → 35
- Heat Laser Turret PEN: 20 → 30
- Freezing Rifle Turret PEN: 25 → 30 Range: 325 → 300
- Chaos Ball Delay: 275 → 250 Range 375 → 325
- Gravity Sphere Fractured projectile speed: 3.5 → 4
- Binder ATK: 26 → 14 PEN: 12 → 32 Range: 375 → 325
- Exploder Ability added: Prevents target from healing for 5 seconds
- Armor Breaker Ability added: Prevents target from healing for 5 seconds
- Killing Fields ATK: 35 → 40 Ability added: Prevents target from healing for 5 seconds
- Eliminator
PEN: 20 → 25
Skills
- Air Drop I/II
Number of applicable buildings: 1 → 2
Modules
- Iron Bumper Resources: +15 → +10
- Signal Booster Shield: +25 → +30
- Energy Emitter Shield: +10 → +25
- Storage Battery DEF: -3 → -5 Shield: +20 → +50
- Plasma Generator Shield: +50 → +75
- Fuel Rod HP: -50 → -75 Option removed: DEF -2
- Scaly Protector HP: +80 → +75 DEF: +4 → +5
- Carbon Case Resources: +35 → +30
- Prism Plus Shield: +25 → +75
- Apple Chip HP: +100 → +175
- Orange Chip Shield: +25 → +50
- Solar Kit HP: -75 → -100 Shield: -25 → -40 ATK: -2 → -3
- Particle Shield Resources: +30 → +25 Shield: +30 → +50
- Prism Prime Shield: +35 → +100
- Super Cube Resources: +60 → +50 Option removed: HP recovery +10
- Frozen Circuit Board PEN: -5 → -3
- Cranberry Core Delay: +50 → +25 Option removed: PEN +5
- Blueberry Core Delay: +15 → +10
- BlackBerry Core Option removed: Shield -100 Option removed: Range -25
- Raspberry Core Option removed: PEN -5
- Magic Pipe Resources: +50 → +40 Option removed: 10% damage reduction
- Infinite Duct Tape HP: -100 → -125 Shield: -25 → -50 HP Recovery: +15 → +5
- Secret Heart HP Recovery: +10 → +15
- Angel Wing Resources: +70 → +50 Delay: -35 → -30 Range: +75 → +200 Option removed: Attack +15% Option removed: PEN +3
- Leaf of Life Resources: +45 → +50 HP: +100 → +50 Shield: +10 → +50 Option removed: HP recovery +30 Option removed: +5 shield recovery Option added: 25% damage reduction
- Ancient Sliver ATK: +25% → +35% Option removed: delay -25%
- Blazing Feather Resources: +80 → +70 Shield: -50 → -100 PEN: +8 → +10
- Shimmery Scale HP: +20% → +25% Option removed: Attack -5
- Space Distorter Resources: +50 → +60 Delay: +5% → -30% Range: +150 → +50 Option removed: Delay -25 Option removed: 25% damage reduction
- Fallen Star Resources: +80 → +50 ATK: +5 → +7 Target stun chance: 10% → 5% Option removed: Attack +10% Option removed: PEN +5
- Tenacious Root Resources: +85 → +70 HP: +200 → +250 HP Recovery: +45 → +40 Option removed: DEF +2
- Meteor Drive Resources: +60 → +50 Range: -50 → -25 Option removed: HP recovery +40 Option removed: +10 shield recovery Option removed: 5% chance to stun target
- Ancient Slab Resources: +80 → +75 Shield Recovery: +15 → +20 Option removed: Shield +25% Option removed: HP recovery +20 Added option: DEF +15 Added option: Shield +150
- Void Generator
Resources: +50 → +55
Delay: -20% → -50%
Option removed: Attack -10
Option removed: PEN -5
Option added: Attack -25%
2nd Chapter
- Platinum Trophy
Number of medals required: 40 → 35
3rd Chapter
- Jellyfish
HP: 115 → 100
HP recover: 10 → 5
Ability removed: Chance to fire projectiles when hit
Ability added: Maximum damage taken is limited to 25
4th Chapter
- Desert Cobra HP: 105 → 100
- Desert Spider
HP: 125 → 105
DEF: 3 → 5
7th Chapter
- 5~10% decrease in difficulty of all stages
- Polar Bear
HP: 1600 → 1400
DEF: 40 → 30
Ability removed: Maximum damage taken is limited to 40
Ability added: Recover 40 HP per second
2nd Sub-chapter
- Red Carpet HP: 95 → 110 Invincible duration: 10 seconds → 8 seconds
- Accordion HP: 75 → 70
- Trumpet HP: 75 → 80 DEF: 40 → 35
- Bass Drum HP: 220 → 200
Buildings
Bug Fixes
- Fixed the issue where EXP were not awarded when clearing a stage in Challenge Mode.
- Fixed an issue where some building slot buttons were in the wrong place in the Hangar menu.
- Fixed the issue where the icon of the upper defense target building was displayed incorrectly in sub-chapters.
- The wall attack button is no longer activated when clicking on a building that cannot attack a wall.
- Fixed the drone not automatically repairing walls created with items.
- Drones no longer move to construct buildings they are dropping by Air Drop.
- Fixed a problem that occurred when using two or more items of the same type and restarting the game.
- Fixed the issue where camera was intermittently cut off when clearing the game.
- Fixed the issue that the additional damage of "Crystal Tower" and "Eliminator" was not applied.
- Fixed the issue where the attack modes of "Beam Tower", "Chain Launcher", and "Binder" would always work with their default target mode settings only.
- Fixed the issue that the wall attack function of "Beam Tower" did not work.
- Fixed the issue where the sub projectile was fired in the wrong way when the attack of "Gravity Spear" was hit.
- Fixed the issue that "Candle" in the 2nd sub-chapter boss stage was not affected by some skills.
- Some translation errors have been fixed.
Thank you for enjoying our game 💖 and feedback is always welcome. 😊
