Dear Users!
Update news are here from Broken Universe development team.
The second major update, Version 0.11.0, has arrived.🎉🎉
In this major update, numerous adjustments have been made to the game as a whole, including content additions, level design reorganization, and balance adjustments. We'll give you more details from now on. 😎
🚀Patch Summary
New Chapters
The seventh main chapter "Aionios"❄⛄ and the second sub-chapter "Musica"🎼🎹 have been added.
Enjoy a new stage on the ice planet Aionios and the unique music planet Musica!
Level Design Overhaul
Overall, the game time is slightly increased, allowing you to play more comfortably than before, and "0.5x speed" has been added to the double speed function.
Also, the basic game mode has been changed from lasting a given amount of time to eliminating the last monster. Be careful, especially at the end, as there will be many monsters! 🛠🧱
New Buildings & Fusion Towers & Skills
4 types of buildings have been added up to level 25, and 6 types of fusion towers have also been added. 🏹🔫 Face more colorful monsters with new buildings with unique features.
4 skills have been added up to level 19. 🛰⚡💥
New Modules & Items
14 "Unique" grade modules and 6 "Rare" grade limited modules have been added, and a total of 13 items including 10 "4-star" grade items have been added. 🧩💣 New modules are powerful, but often require high resources. Discover your own recipes with new modules. A new mine item that deals damage to shields and stuns monsters has also been added.
Balance
Numerous balance adjustments have been made throughout the game along with the level design overhaul. 📐
Tower
The construction cost of fusion towers has increased significantly, most fusion towers have become more powerful, and the efficiency of debuff and support buildings has been significantly increased. Numerous tweaks have also been made to all buildings, including adding or enhancing traits to make them more versatile. Check out the details below.
Skills & Techs
The skills were so powerful that they could easily solve any situation, most of which weakened their performance. Instead, the cooldown has been reduced, and using techs from the support category can still be powerful.
In the mid-to-late game, there was a problem that the difficulty of the game was drastically lowered because the growth rate by tech research was very large, so various techs were adjusted.
Modules & Items
Most of the resources required for modules that increase firepower have been increased, and the options of various modules have been changed so that more diverse modules can be utilized. For items, the durability of wall items has been increased to make them more useful.
Monsters
By further strengthening the characteristics of the monsters in each chapter, it is difficult to solve all situations with only one type of building, and you can easily solve the stage by combining several buildings well. Generally, monsters with high movement speed have high resistance to a single attack, and monsters with high defense have high resistance to range attacks. In addition, player should pay attention to the various abilities of monsters, such as recovering life, avoiding attacks, and reducing damage.
A Whole New Translation
Completely new translations in English and Chinese. 📝
📜v.0.11.0 Full Patch Notes
New Chapters
The seventh main chapter "Aionios" and the second sub-chapter "Musica" have been added.
Challenge 24 new stages on the ice planet Aionios and the unique music planet Musica!

Sub-chapter 2 introduces a new unit type, 'Herd' monsters.
Herd monsters are relatively small and weak, but appear in large numbers and drop 1 resource.


Level Design Overhaul
Now, after the game time is over, player can clear the game only by killing all the monsters.
Additional missions appearing in various special stages must still be completed within the time limit.
In addition, the following changes have been applied to improve the gameplay and solve the part where the progress of the game was too fast. Fields have also been modified for some stages.
- Stage time increased by 1 minute.
- Resource acquisition decreased from 12 per second to 8 per second.
- Monster spawn interval is longer than before.
- The movement speed of monsters has been increased and readjusted overall.
- More monsters appear at the end of the stage.
- Resources are no longer automatically acquired after the last monster appears.
- After the last monster appears, the movement speed of all monsters increases by 50 and the angry state disappears.
Improved Early Game Flow & Dialogue Changes
2 Special Stages in Chapter 1, and 2 Main Stages in Chapter 2 have been removed to speed up the early game. In addition, the story has been simplified and the amount of dialogue between characters has been significantly reduced.
New Buildings & Fusion Towers
4 new buildings and 6 new fusion towers will be added.

In order to reduce the complexity of the game, three of the existing buildings have been removed, and users who have previously strengthened will receive a full refund upon accessing the game.
New Buildings
- Flowery Tower (LV.21)
- Hexa Defender (LV.22)
- Chain Launcher (LV.23)
- Rapid Fire (LV.25)
New Fusion Tower
- Shield Generator (Space Life + Energy Tank)
- Killing Field (Mine Launcher + Flowery Tower)
- Devastator (Destroyer + Flowery Tower)
- Space Defender (Space Life + Hex Defender)
- Binding Device (Vine Barrier + Chain Launcher)
- Chain Striker (Crystal Tower + Rapid Fire)
Deleted Buildings
- Mini Turret (LV.1)
- Spike Barrier (LV.3)
- Shield Generator (LV.18)
New Skills
4 new skills have been added.

- Refractor Pulse (LV.16)
- Plasma Cannon (LV.17)
- Angel Guard (LV.18)
- Dark Energy Beam (LV.19)
New Modules
Unique grade modules are newly added, and a total of 20 new modules have been added.

The newly added rare-grade modules are limited modules and cannot be purchased in the store, and can be acquired only one by one as a clear reward for the new chapter, the second sub-chapter.
New Rare Modules (Limited)
- Cranberry Core
- Blueberry Core
- BlackBerry Core
- Raspberry Core
- Platinum Card
- Diamond Card
New Unique Modules
- Magic Pipe
- Infinite Duct Tape
- Secret Heart
- Angel Wing
- Leaf of Life
- Ancient Sliver
- Blazing Feather
- Shimmery Scale
- Space Distorter
- Fallen Star
- Tenacious Root
- Meteor Drive
- Ancient Slab
- Void Generator
New Items
4-star grade items are newly added, and a total of 13 new items have been added.

New 4-star Items
- Super Glass Wall
- Titanium wall
- Laser Shell
- Energy Shell
- Mini Bridge
- Uranium Mine
- Steel Spike
- Magma Grill
- Rapid Freeze Panel
New Mine Item
- Shock Mine
- Sonic Mine
- Flash Mine
- EMP Mine
Deleted Items
- Pile of Rocks
- Sealing Chain
- Manhole Cover
New Achievements
5 new achievements have been added.
- Reached level 40!
- Aionios
- Musica
- Unique
- 4-star
Fusion Tower Balance Changes
Fusion tower construction cost increase has been changed from +25 to +100, and most performance has been improved.
In the past, fusion towers could be built without any major restrictions, so playing as a fusion tower was almost forced towards the second half. Therefore, the cost per number of fusion towers has been increased to make it more efficient to build a limited number of fusion towers, and performance has been improved accordingly. Each time you build a fusion tower, the cost of the next fusion tower increases significantly, so the order in which you build the necessary fusion towers becomes even more important.
Language Support
Completely new translations in English and Chinese.
Changes
- Removed "Skill Animation" from the game. In the past, the animation skip option was provided separately, but the skill animation did not match the sense of play of the game, so we decided to completely delete it.
Improvements
- Skip tutorial stages now can take rewards.
- The graphics of water on each planet has been improved.
- The visibility of the damage display has been improved.
- "0.5x speed" has been added to the game speed function.
- Now, the drone produce button is always dimmed when the drone is at maximum quantity.
- In the monster appearance timeline, the number of monsters appearing with the shield active is displayed in blue.
- A new shortcut("T") has been added for the "Monster Appearance Info" button in the stage selection screen.
Balance
- Wild Difficulty Monster HP: +20+50% → +0+40% Monster SPD: +25 → +50
- Boss Stage Boss's first skill use time: 15 seconds → 25 seconds
- Buildings Shield recovery: 4+4% → 3+4%
- Shields now recover 2 seconds after last damage taken.
- The Shield DEF of all monsters has been reduced by half.
- Enraged monsters now have a significantly reduced collision size, making them less disruptive to other monsters' paths.
- Attacks that take the form of "Damage Over Time" are no longer treated as "Range" attacks, and are not affected by damage resistances like "Range Attack Resistance". Of course, since it is not a "Single" attack, it is not affected by the "Single attack resistance" effect, only effects such as "Damage reduction" and "Damage limit". Going forward, these attack types will be treated as "General" attack types, and the following items will use this new type: Flame Throwers' lasting damage Heat Laser Turrets' lasting damage Hellfire Cannons' lasting damage Burning Blast Pile of Tacks Poorly-Made Panel Rusty Barbed Wire Electric Trap Fire Panel High Voltage Puddle Rafflesias' poison Desert Cobras' lasting damage Alpacas' spitting Venom Sac Tumbleweed Mystery Square Ammo Boxs' lasting damage
- "Additional damage" is always added damage ignoring defense, and will not be affected by damage resistance. On the other hand, in cases such as "Increased damage to large monsters", it is treated as "Increased damage" rather than additional damage, and is affected by damage resistance. The following items have additional damage effects. Crystal Tower Energy Ball Flowery Tower Shockwave Generator Chaos Ball Plasma Emitter Maracas Accordion Clarinet Speaker
- Exchange panel Item card price: 3,000 gold → 4,000 gold
- Planet Citiny Resources required to achieve Stars: 2400 → 1200
- Citiny Stage 3 Forbidden Challenge Mode: "Restriction" added
- Citiny Stage 5 Forbidden Challenge Mode: Removed "Restriction"
- Citiny Stage 6 Forbidden Challenge Mode: Removed "Restriction"
- Citiny Stage 9
Forbidden Challenge Mode: Removed "Restriction"
building
- Dual Turret Unlock Level: 2 → 1 HP: 275/340/390 → 240/300/360 ATK: 12/15/18 → 10/12/14 Range: 200/210/220 → 250/275/300 Knockback: 10 → 5 +3 Enhancement: Delay -10 → Knockback +5 +4 Enhancement: Range +25 → ATK +1 +5 Enhancement: PEN +2 → Delay -10
- Iron Cannon ATK: 18/24/28 → 20/26/30 Minimum projectile flight time: 0.7 → 0.6 sec
- Pinpoint Striker PEN: 8/9/10 → 6/7/8
- Laser Turret PEN: 5/6/7 → 5/7/9 Delay: 325 → 300
- Vine Barrier Unlock Level: 2 → 3
- Magnetic Pulsar PEN: 12/16/20 → 14/18/22 ATK and PEN reduction: 3 → 2
- Shockwave Generator ATK: 5 → 1 PEN: 15/20/25 → 10/15/20 Delay: 250 → 300 Changed to apply additional damage only to HP
- Frozen Silo ATK: 5/5/5 → 5/7/9 PEN: 10 → 15 Effect duration: 3.5 → 6 sec Added ability: Damage dealt equal to 1% of target's current HP. Does not apply below 50% HP. +4 Enhancement: Effect duration +0.5 → Effect duration +2 sec
- Mine Launcher ATK: 16/22/26 → 18/24/28 Knockback: 20 → 25
- Flame Thrower ATK: 6/7/8 → 8/9/10 PEN: 0 → 15 Lasting damage: 20%/30%/40% of ATK → 20%/25%/30% of ATK +5 Enhancement: Lasting damage +10% → Lasting damage +5%
- Missile Launcher Resource: 140 → 150 ATK: 24/32/38 → 26/34/40 Delay: 400 → 375
- Space Life Resource: 110 → 100
- Crystal Tower ATK: 5/7/9/ → 7/7/7 PEN: 12/18/22 → 12/16/20 Attack range: 50W → 70W Added ability: Deals additional damage worth 25%/30%/35% of PEN
- Power Gun Resource: 125 → 140 ATK: 40/50/60 → 35/45/55 PEN: 4/6/8 → 10/10/10 Delay: 275 → 300
- Plasma Core Resource: 100 → 90
- Lightning Crystal ATK: 20/25/30 → 16/18/20 PEN: 5/7/9 → 16/22/28 Stun duration: 1 → 0.5 sec
- Energy Ball Resource: 90 → 100 ATK: 3/4/5 → 1/3/5 PEN: 10/15/20 → 20/20/20 Delay: 250 → 300 Range: 375/375/375 → 325/350/375 Added ability: Deals additional damage worth 10%/15%/20% of PEN Added ability: 65% reduced damage to large monsters +1/+3 Enhancement: ATK +1 → Knockback +25 +5 Enhancement: Knockback +50 → PEN +5
- High Frequency Generator Resource: 110 → 120 ATK: 3/4/5 → 10/10/10 Effect duration: 3 → 8 sec +4 Enhancement: Effect duration +1 → Effect duration +2 sec
- Air Blaster Resource: 140 → 150 ATK: 13/17/20 → 16/18/20 PEN: 3/4/5 → 5/10/15
- Ion Cannon Resource: 150 → 160 HP: 300/380/440 → 340/420/500 DEF: 12 → 10 Delay: 300 → 325 ATK: 13/16/19 → 13/15/17 PEN: 15/18/21 → 15/25/35 Range: 475/475/475 → 425/450/475 Damage to large monsters: +150% → +200%
- Destroyer ATK: 24/32/38 → 26/34/40 Delay: 450 → 400 Firing Inaccuracy: 1.75 → 2.25
- Energy Tank Resource: 120 → 100 Shield: 175/200/225 → 125/150/175
- Vulcan Cannon HP: 540 → 500 ATK: 30 → 36
- Multi-Laser Turret ATK: 16 → 20 PEN: 12 → 15 Delay: 350 → 300
- Magnetic Barrier HP: 150 → 250 Shield: 250 → 200 DEF: 2 → 5 PEN: 20 → 30 ATK and PEN reduction: 3 → 2 Added ability: Counterattacks a nearby target with [DEF+5] of ATK
- Freezing Cannon PEN: 10 → 20 Effect duration: 4 → 8 sec Minimum projectile flight time: 0.9 → 0.7 sec Added ability: Deals additional damage worth 3% of target's current HP. Won't activate if target's current HP is under 50%.
- Hellfire Cannon Minimum projectile flight time: 0.7 → 0.6 sec
- Heat Laser Turret PEN: 10 → 20 Delay: 350 → 325
- Guided Rocket Launcher PEN: 5 → 8 Minimum projectile flight time: 2 → 1.75 sec
- Freezing Rifle Turret HP: 660 → 500 ATK: 35 → 25 PEN: 0 → 25 SPD decrease: 60% → 70% Delay increase: 25% → 30% Added ability: Deals additional damage worth 1% of target's current HP. Won't activate if target's current HP is under 50%.
- Mega Cannon HP: 630 → 650 ATK: 70 → 65
- Magnetic Pulser EX ATK: 12 → 14 PEN: 22 → 30 ATK and PEN reduction: 2 → 1
- Storm Blower Delay: 400 → 600 PEN: 20 → 35 Interval stun effect: 5 → 4 sec
- Chaos Ball HP: 660 → 600 ATK: 20 → 25 PEN: 15 → 25 Added ability: Deals additional damage worth 25% of PEN
- Gravity Sphere HP: 670 → 650 ATK: 22 → 24 PEN: 12 → 30 Delay: 400 → 350 Range: 375 → 425 Sub projectile PEN ratio: 50% → 100% Added ability: 100% additional Damage to self-destruct monsters
- Plasma Cannon HP: 700 → 600 DEF: 3 → 5 ATK: 55 → 85 Attack range: 100R → 50R Delay: 450 → 550 Range: 475 → 500 ATK increase: 25% → 35% Effect duration: 5 → 15 sec
- Armor Breaker ATK: 15 → 20 PEN: 25 → 30 Attack range: 70R → 100R Delay: 325 → 300 Effect duration: 2.5 → 10 sec Added ability: 50% reduced damage to large monsters
- Plasma Rain
HP: 375 → 325
DEF: 4 → 5
Shield DEF: 8 → 10
PEN: 30 → 20
Delay: 350 → 450
Additional damage: 30% of PEN → 50% of PEN
Skills
- Precision Cannon Damage: 70 → 40 Cooltime: 50 → 40 sec
- Recovery Beam Recovery amount: 300 → 200 Cooltime: 45 → 35 sec
- Bomb Drop Damage: 50 → 25 Cooltime: 50 → 40 sec
- Overdrive Damage increase: 8+30% → 3+30% Power: 45 → 50
- Oxidation Beam SPD decrease: 70% → 60% Cooltime: 45 → 40 sec
- Accelerator Pulse Power: 45 → 50
- Decomposition Laser Damage: 120 → 80 +5 Enhancement: Damage +40 → Damage +20 Cooltime: 60 → 45 sec
- Nano Bio Beam Recovery per second: 60 → 45 +1/+2/+3 Enhancement: Heal +10 → Heal +5 Cooltime: 50 → 40 sec
- Shockwave Missile Damage: 50 → 20 Stun duration: 4 → 5 sec
- Burning Blast Damage: 20 → 8 Enhancement +5: Damage +10 → Damage +2 Cooltime: 60 → 50 sec
- Energy Pulse Power: 55 → 65 Cooltime: 50 → 45 sec
- Textile Bomb Cooltime: 50 → 45 sec
- Energy Cube Drop Damage: 30 → 20 Cooltime: 40 → 30 sec
- Impact Cannon
Damage: 40 → 15
Stun duration: 4 → 5 sec
Cooltime: 60 → 50 sec
Techs
- Physical Attack I/II/III/IV ATK increase: 1/1/2/2 → 1/1/1/1
- Energy Attack I/II/III/IV ATK increase: 1/1/2/2 → 1/1/1/1
- Penetration I/II/III/IV PEN increase: 1/1/2/2 → 1/1/1/1
- Delay Reduction I/II/III Delay reduction: 10/10/5 → 5/5/5
- Shield Damage I/II Damage increase: 15/15 → 10/10
- Defense I/II/III DEF increase: 2/2/4 → 2/2/2
- Emergency Shield Duration: 3 → 5 sec
- Core Shield Duration: 3 → 5 sec
- Construction Speed I/II/III Build Speed Increase: 20%/20%/20% → 20%/20%/10%
- Building Repair I/II/III Repair speed increase: 10%/10%/10% → 10%/10%/5%
- Construction Shield Duration: 3 → 5 sec
- Start Resources I/II/III/IV Resource increase: 100/125/150/175 → 75/100/125/150
- Cooldown
Skill Cooltime Reduction: 20% → 25%
Modules
- Fuel Provider Resource: +15 → +20
- Chrome Bearing HP: -25 → -40
- Cheap Barrier HP: +60 → +50 Added Option: DEF +1
- Battle Microchip Resource: +10 → +15 ATK: +2 → -2 PEN: +2 → +6
- Wave Reader Resource: +20 → +25
- Signal Booster Resource: +10 → +15 Added Option: Delay -5%
- Energy Emitter Shield Recovery: +7 → +5 Added Option: Shield +10
- Weakness Analyzer Resource: +20 → +25 PEN: +5 → +4
- Fuel Rod Added Option: ATK -2
- Nanoparticle protective film Shield Recovery: +5 → +10
- Prism Plus Shield: +30 → +25 Removed Option: Shield DEF +5 Added Option: ATK -2 Added Option: ATK -10% Added Option: PEN +10
- Golden Ring Range: +75 → +50 Added Option: ATK +5 Added Option: PEN -5
- Pineapple Chip HP: -100 → -75
- Mango Chip HP Recovery: +20 → +25
- Kiwi Chip Removed Option: Range -50 Added Option: PEN -5
- Inverse Circuit Resource: +20 → +25 Removed Option: Shield -50 Removed Option: Shield Recovery +10 Added Option: ATK +8 Added Option: Delay +20%
- Positron Inductor Resource: +30 → +25
- Ion Beam Resource: +30 → +40
- Prism Prime Resource: +45 → +50 Removed Option: Shield DEF +7 Added Option: ATK -3 Added Option: ATK -20% Added Option: PEN +20
- Particle Accelerator
Resource: +40 → +50
Removed Option: PEN -2
Added Option: Delay -5%
Item
- Cardboard Wall HP: 50 → 120
- Wooden Wall HP: 150 → 300
- Styrofoam Wall HP: 80 → 160
- Plastic Wall HP: 200 → 350
- Resin Wall HP: 120 → 200
- Concrete Wall
HP: 280 → 380
Chapter 1
- Angry Parrot Removed the Coconut Field object force activation function from the Earthquake skill.
- Rage Elephant Water cannon effect duration: 8 → 10 sec
- Frog HP: 40 → 35 ATK: 18 → 16 Added Ability: 25% resistance to single attacks
- Coconut HP: 35 → 30 Added Ability: 25% resistance to range attacks
- Rafflesia HP: 95 → 100 Skill interval: 5 to 10 → 4 to 12 sec Other monsters can pass through while Poison skill is used
- Angry Parrot Skill interval: 8 to 10 → 8 to 12 sec
- Burning Corn Skill interval: 7 to 9 → 6 to 10 sec
- Hippo ATK: 100 → 90
- Palm Tree
Activation interval: 30 → 40 sec
Chapter 2
- Ostrich Egg Level: 5 → 4 DEF: 12 → 10 Added ability: 50% resistance to range attacks
- Ground Pangolin HP: 40 → 35 Added Ability: 50% resistance to range attacks
- Rhino ATK: 110 → 90 PEN: 15 → 10 Horn fire ATK: 80% → 75% Skill interval: 7 to 10 → 6 to 14 sec
- Gazelle HP: 100 → 80 Added ability: 50% resistance to single attack Skill interval: 5 to 6 → 3 to 10 sec
- Baobab Level: 10 → 9 HP: 1500 → 1400 ATK: 130 → 110 Cannon ATK: 80% → 75% Skill interval: 7 to 10 → 6 to 14 sec
- Rage Elephant Skill interval: 8 to 10 → 6 to 12 sec
- Greedy Ostrich Skill interval: 8 to 10 → 6 to 12 sec
- Meerkat Den Activation interval: 30 → 40 sec
- Bushy Reeds Activation interval: 40 → 50 sec
- Tumbleweed Damage per second: 20 → 16
- Debris Irradiation time: 15 → 20 sec
- Giant Ostrich Egg
DEF: 10 → 8
Chapter 3
- Shrimp Level: 5 → 6 HP: 70 → 75 ATK: 23 → 25
- Crab HP: 75 → 60 Added ability: 50% resistance to range attacks
- Bomb Scollop Added ability: 50% resistance to range attacks
- Meca Snail HP: 50 → 55 ATK: 33 → 30 Added Ability: 50% resistance to single attack
- Conch HP: 60 → 50 Added ability: 50% resistance to range attacks Skill interval: 6 to 11 → 5 to 15 sec
- Squid HP: 100 → 110 Ink duration: 12 → 18 sec
- Clownfish HP: 120 → 100 Added ability: 50% resistance to single attack
- Blue Whale HP: 1500 → 1400 DEF: 10 → 12 ATK: 100 → 90 Shrimp summon amount: 5 → 4 Skill interval: 5 to 8 → 4 to 12 sec
- Tortoise ATK: 130 → 120 Skill interval: 8 to 11 → 6 to 14 sec
- Jellyfish Electric discharge chance: 40% → 25%
- Captain Octopus Skill interval: 6 to 8 → 5 to 10 sec
- B2-Stingray Skill interval: 6 to 8 → 5 to 10 sec Stingray monster summon amount: 8 → 5 Aimed shot damage: 400 → 300
- Fountain Activation interval: 25 → 30 sec
- Tentacle Chest
Activation interval: 40 → 45 sec
Chapter 4
- Kangaroo Rat HP: 60 → 45 DEF: 2 → 4 Ability change: 50% resistance to range attacks → 75% resistance to single attacks
- Cactus HP: 70 → 50 DEF: 6 → 10 HP recovery: 20 per → 15 per sec
- Unstable Power Unit HP: 45 → 50 Added ability: 50% resistance to range attacks
- Desert Cobra HP: 145 → 105 DEF: 2 → 3 ATK: 20 → 18 Lasting damage duration: 5 → 4 sec Added ability: 50% resistance to single attack
- Desert Spider HP: 120 → 125 DEF: 5 → 3 Skill interval: 4 to 8 → 4 to 10 sec
- Fennec Fox Level: 11 → 13 HP: 130 → 140 DEF: 5 → 6 PEN: 5 → 8
- Thorny Devil HP: 100 → 90 Added ability: 50% resistance to range attacks
- Scorpion Skill interval: 6 to 8 → 4 to 12 sec
- Armadillo HP: 80 → 70 Added ability: 75% resistance to range attacks Skill interval: 5 to 9 → 6 to 14 sec
- Camel ATK: 155 → 140
- Hedgehog ATK: 150 → 125 Skill interval: 9 to 12 → 6 to 14 sec
- Old Work Robot Healing ability: 60% of HP → 50% of HP Added ability: 50% resistance to range attacks Skill interval: 6 to 8 → 4 to 12 sec
- Old Guard Robot Healing ability: 60% of HP → 50% of HP Added ability: 50% resistance to range attacks Skill interval: 6 to 8 → 4 to 12 sec
- Cactus Camel Skill interval: 8 to 10 → 6 to 14 sec
- Defender Skill interval: 8 to 10 → 6 to 14 sec Enhancement beam SPD increase: 125 → 100 Enhancement beam HP recovery: 30 per → 20 per sec Recovery field recovery amount: 60 per → 50 per sec
- Jar Activation interval: 30 → 40 sec
- Arrow Trap ATK: 15 → 10 PEN: 20 → 35
- Defense System PEN: 30 → 35
- Sandstorm
ATK reduction: 10 → 8
Chapter 5
- Ladybug HP: 90 → 70 Added ability: 50% resistance to range attacks
- AloeX3 HP: 85 → 95
- Aloe HP: 45 → 35 ATK: 13 → 10
- Bee ATK: 23 → 22
- Polluted Glitter HP: 90 → 110 Collision size: 0.18 → 0.15
- Goblin Fire HP: 110 → 90 Added ability: Recover 10 HP per sec Skill interval: 6 to 10 → 4 to 14 sec
- Firefly HP: 105 → 100 DEF: 15 → 5 ATK: 8 → 9 Attack bouncing ability: Reduces ATK and PEN by 2 per bounce Added ability: 75% resistance to single attack
- Morpho Level: 16 → 17 HP: 140 → 150 DEF: 7 → 5 ATK: 19 → 20 Buff duration: 5 → 7 sec Skill interval: 5 to 9 → 5 to 10 sec
- Beetle HP: 110 → 90 PEN: 12 → 10 Added ability: 75% resistance to range attacks Skill interval: 4 to 6 → 4 to 8 sec
- Elk ATK: 180 → 140 PEN: 0 → 20
- Hawk Moth Level: 17 → 15 HP: 65 → 80 DEF: 1 → 5 ATK: 27 → 25 Evasion ability: Evade every 1 → Evade every 1.5 sec
- Monster Tree HP: 2400 → 2000 DEF: 22 → 24 ATK: 175 → 160 Skill summon amount: 6 → 3 Skill interval: 5 to 8 → 4 to 12 sec
- Spaceshroom Skill interval: 9 to 11 → 6 to 14 sec
- Pond of Solace Skill interval: 8 to 10 → 6 to 14 sec
- Honeycomb Activation interval: 30 → 40 sec
- Binder Vine Damage: 12 → 20 Duration: 15 → 12 sec
- Solar Flower ATK: 40 → 35
- Toxic Slime Activation interval: 30 → 40 sec
- Big Toxic Slime HP: 150 → 200
- Small Toxic Slime HP: 75 → 100
- Moonlight
Activation interval: 40 → 50 sec
Chapter 6
- Marmot Level: 11 → 12 HP: 90 → 100 ATK: 25 → 28 Area Attack Resistance: 75% → 50% Skill interval: 6 to 10 → 5 to 15 sec
- Ili Pikas Ability change: 75% resistance to range attacks → 75% resistance to single attacks
- Mine Bot HP: 60 → 65 Added ability: 50% resistance to range attacks
- Highland Bush HP: 100 → 110 DEF: 35 → 40 DEF reduction when attacking: 20 → 25
- Mountain Goat Level: 15 → 17 HP: 135 → 150 ATK: 38 → 40 Charge ATK: 200% → 150% Skill interval: 5 to 13 → 4 to 16 sec
- Alpaca Level: 16 → 15 HP: 175 → 160 Skill interval: 4 to 6 → 3 to 9 sec
- Monal HP: 220 → 190 DEF: 3 → 6 Added ability: 50% resistance to range attacks Added ability: Recover 5 HP per sec Skill interval: 6 to 9 → 5 to 15 sec
- Jaguar Level: 19 → 20 HP: 130 → 110 ATK: 34 → 32 Added ability: 75% resistance to single attack
- Rock Golem Level: 20 → 21 HP: 50 → 75 DEF: 35 → 10 Ability change: Ignore damage below 15 → Reduce damage taken to HP by 25
- Dead Tree ATK: 185 → 160 PEN: 0 → 10
- Giant Panda HP: 3100 → 3200 ATK: 135 → 130 Skill interval: 8 to 11 → 6 to 14 sec
- Super Alpaca HP: 6000 → 5000 Skill interval: 7 to 10 → 6 to 14 sec
- King Ibex Skill interval: 9 to 12 → 10 to 18 sec Rockfall skill ATK: 30 → 40 Rockfall skill PEN: 15 → 10 Stone pile HP: 75 → 25 Stone pile creation: 4 → 3
- Alphagod Skill interval: 8 to 10 → 6 to 16 sec
- Ammo Box ATK: 100 → 80
- Hollow Tree Stump Activation interval: 30 → 45 sec
- Magazine
Activation interval: 30 → 45 sec
Sub Chapter 1
- Tire HP: 50 → 45 ATK: 27 → 26 Added ability: 75% resistance to single attack
- Soda Can HP: 55 → 60 DEF: 35 → 30 ATK: 23 → 25 PEN: 4 → 5 Delay: 110 → 100 Acid Damage: ATK 50% → ATK 100%
- Umbrella HP: 95 → 100 ATK: 23 → 25 PEN: 15 → 10 Added ability: 50% resistance to single attack Skill interval: 6 to 8 → 4 to 14 sec
- Traffic Cone DEF: 30 → 20 PEN: 6 → 5 Added ability: Reduces Damage taken to HP by 5
- Iced Americano HP: 170 → 160 DEF: 0 → 1
- Pigeon ATK: 23 → 22 PEN: 8 → 12 Delay: 65 → 70
- Liquid Cat Level: 15 → 13 DEF: 2 → 1 Added ability: Recover 10 HP per sec Skill interval: 8 to 10 → 6 to 14 sec
- Hot Chocolate Level: 13 → 15 HP: 150 → 180 DEF: 10 → 8 ATK: 30 → 35 Delay: 175 → 150 Hot chocolate sprinkle damage: ATK 70% → ATK 75% Skill interval: 5 to 8 → 6 to 14 sec
- Wireless Earphone Level: 13 → 14 HP: 150 → 125 ATK: 16 → 15 Added ability: 50% resistance to single attack
- Smartphone Level: 15 → 17 HP: 160 → 150 DEF: 4 → 10 Electric discharge ATK: 200% → 100% Electric discharge stun duration: 1.5 → 2 sec
- Cash Machine HP: 150 → 120 DEF: 25 → 30 Added Ability: 75% resistance to range attacks
- Angry Emoji HP: 40 → 50 Range attack resistance: 90% → 80%
- Shredded Sparrow HP: 2250 → 2300 ATK: 120 → 110 Skill interval: 8 to 11 → 4 to 14 sec
- Bus ATK: 180 → 150
- Hotdog Stand HP: 3800 → 3400 DEF: 18 → 20 Hotdog firing ATK: 50% → 25% Hotdog firing PEN: 15 → 30 Skill interval: 10 to 14 → 8 to 16 sec
- J-Phone Smartphone summon amount: 8 → 6 Skill interval: 8 to 10 → 8 to 18 sec
- Railroad Tunnel Damage to large monsters: 25% of max HP → 20% of max HP Large monsters no longer take damage in a row when many trains pass at once.
- Subway Entrance Activation interval: 40 → 50 sec
- Vending Machine Activation interval: 30 → 40 sec
- Fire Hydrant ATK: 40 → 35
- Sprinkler ATK: 35 → 30
- ATM ATK: 12 → 10
- Security Camera ATK: 75 → 60
- Rainy ATK reduction: 5 → 2
- Foggy Range reduction: 30% → 25%
General
Fix bugs
- Fixed the issue where damage calculation was incorrect when unit with shield.
- Fixed the issue where the damage calculation was incorrect when "Shockwave Generator" was attacking multiple targets at the same time.
- Fixed the issue where the [Increased damage to self-destruct monsters] effect was applied as the [Increased damage to large monsters] effect.
- Fixed the issue where monsters were intermittently summoned one by one when summoned.
- Fixed an issue where the Fusion Tower could not be removed.
- Fixed the issue where "0" damage was displayed when clearing a stage.
- Fixed the issue where monsters were summoned to the wrong location when summoned from field elements.
- Fixed an issue where some terrain outlines were rendered incorrectly.
- Fixed an issue where props were placed incorrectly on some stages.
- Fixed the issue where there were unconstructable terrain in some wall locations in Chapter 1, Special Stage 1.
- Fixed the issue where monsters could not move due to some terrain issues in Chapter 4, Stage 7.
- Fixed the issue where the monster appearance timeline was not displayed properly in the "Interdimensional Travel" stage.
- Fixed the issue where the effects were displayed incorrectly when the "Old Work Robot" and "Old Guard Robot" monsters were destroyed.
- Fixed the issue where an effect afterimage was left when the "Polluted Glitter" monster died.
- Fixed the issue where "Rockslide" was rendered abnormally.
- Fixed the issue where the already used "Old Auto Turret" was activated again by the skill of the "Alphagod" boss.
- Fixed the issue where the effect was displayed incorrectly when the "Bus" monster dies.
- Fixed the issue where, when constructing a building with the skill effect of "Building Drop", the effect of the skill "Stabilize" was not applied and various construction related achievements were not achieved.
- Fixed the issue where the item "Poorly-Made Panel" could not be used.
- Fixed the issue where the [OK] button was displayed in an inactive state when clicking an item in a sub-chapter.
- Fixed the issue where the building slot registration button did not work properly under certain circumstances.
- Fixed the issue where [EMPTY] was displayed incorrectly on the module information screen intermittently.
- Fixed the issue where buildings that had not yet been unlocked were displayed as "Not enhanced enough" in the fusion tower information.
- Fixed the issue where the fusion tower information could not be viewed when opening the building information popup in the level up popup.
Thank you for enjoying the game 💖 and feedback is always welcome. 😊
