Dear Users!
Update news are here from Broken Universe development team.
Version 0.9.10 update has been applied.
This week's update brings a complete level design overhaul for all 84 stages with the introduction of "Non-buildable terrain". In addition to simply applying new terrain, some stages have been completely redesigned, and care has been taken to provide a more diverse play experience. Along with this, the boss stages for chapters 4-6 have also been improved, and some boss skills have been changed.
The movement speed of all monsters has been lowered overall, and it has been significantly lowered in Normal difficulty. Therefore, it is expected that it will be very helpful to play by composing a longer path than before. Of course, sometimes you have to go all-out, so it's hard to play the exact same way across all stages.
In addition, our game is a real-time tower defense with various elements, so our hands are busy, but many people are embarrassed or unable to respond properly due to the game progressing too fast, so we adjusted the first monster appearance in all stages to 30 seconds. . And by adding a timer that expresses this to the monster portal, we improved it more intuitively.
Now, when you get one or more stars on a higher difficulty, you get all the stars and rewards on the lower difficulty. In other words, if you get 1 star on Hard difficulty, you will get 3 stars on Normal difficulty and a total of 4 stars. However, it does not affect the best record on Normal difficulty. In addition, we have added many convenient functions related to the star achievement content, and now you can check the target value for stars that have not been achieved in-game in real time, and the ability to check the full reward information at a glance on the stage selection screen has been added.
In addition, many balance fixes have been made, especially by reducing the construction time of level 2, 3 buildings to the same level as level 1, which alleviates the problem of excessive burden on building upgrade time. Adjusted the balance of overly strong monsters at the same level, and reduced situations in which some field elements were triggered too often and annoyed the player too much. The balance of buildings and skills is also constantly being improved, and in the future, we plan to improve the overall balance of the game, including modules, skill trees, and challenge modes.
In the next weekly update, the "Stage Ranking" will be updated. However, the current stage record will not automatically upload to the ranking, and player will have to play a new game. A ranking is provided for each stage and difficulty level, and the Challenge Mode is also separated separately. In the case of the Challenge Mode ranking, the higher the number of Challenge Modes applied, the higher the rank is recorded, and the score is compared with the same number. The ranking function is operated on a trial basis during the Early Access period, and may go through several resets before the official release.
After that, an update of "Endless Mode" is being prepared, and a ranking system suitable for this mode will also be provided. In Endless Mode, you play as much as you can until you can survive each stage, and compete for the record of how long you last.
As the direction of the level design has been completed as a whole, preparations for the next chapter are proceeding smoothly, so please look forward to the next main chapter "Aionios" and sub-chapter "Musica".
Thank you for enjoying the game, and comments are always welcome.
v.0.9.10 Patch Notes
Contents
- A new "Non-buildable terrain" has been introduced and all stages have been rebuilt.
Improvement
- Now player can grants all stars in lower difficulty on stage when get at least 1 star. Those who previously obtained stars on higher difficulty levels can receive all the rewards at once by logging in to the game.
- A new information window has been added that allows you to check the information for each stage's "Star Collecting" contents.
- Added information to check "Star Collecting" status in-game. Achieved stars are not displayed.
- Added new expression for planets that have achieved all collectibles in the archives.
- Monsters are no longer fusion if a monster is stuck or the current path is long enough.
- Added an indication of when a monster first appeared in the Monster Portal.
- An expression for when a location that cannot be built is selected has been added.
- A guide icon on how to cancel when using skills and specialties has been added.
- The "Cactus Camel" boss's sandstorm firing skill has been deleted, and a new "Giant Cactus" summon skill has been added. The Giant Cactus always exists in a hidden state without being attacked at a specific location on the field, and when the boss uses a skill, it pops out and starts attacking. The Giant Cactus has a quick healing ability and will continue to attack players unless killed.
- Added health and time display to "Giant Ostrich Egg".
- The "Defender" boss's aiming and firing skill has been deleted, and a new recovery field creation skill has been added. The recovery field is created in the location where the monsters are most clustered, and it heals the monsters within the range very quickly for the duration. Therefore, it is almost impossible to kill the monsters in the recovery field, so you should try not to clump the monsters as much as possible.
- In "Extermination Stage", the mission completion notification appears when all monster dens are emptied and all monsters are cleared.
Balance
- The time for the first monster to appear in all stages has been adjusted to 30 seconds.
- The ATK of monsters in "Normal" difficulty has been changed from 75% to 80% compared to Hard difficulty.
- Most of the movement speed of all monsters has been lowered to 20 to 25, and some to 50 to 100.
- The weight of large monsters has been reduced. Now if a lot of monsters are pushing from behind you will be more affected than before.
- The fusion monster's HP multiplier has been changed from 8x to 6x.
- When less than 1 damage occurred, the cumulative number of 1 damage was changed from 4 times to 1 time.
- The drone's default production time has been changed from 8 seconds to 6 seconds.
- Level 2 and 3 construction times for all buildings have been changed to be the same as for level 1.
- The "Wood Wall" item has been added as a reward for the first clearing of Chapter 4 Special Stage 7.
- The time limit for Chapter 4 Special Stage has been changed from 300 seconds → 250 seconds.
- The "Burning Corn" boss's skill usage interval has been changed from 7 to 8 seconds → 7 to 9 seconds.
- Monsters summoned by the "Burning Corn" boss have been changed so that they do not drop resources.
- The "Popcorn" monster's ATK has been changed from 15 → 18.
- The "Baobab Tree" monster's HP has been changed from 2000 → 1600.
- The "Giant Ostrich Egg" field element's HP has been changed from 150 → 200, activation time from 6 seconds → 10 seconds, ostrich egg summoning amount from 6 → 10, and maximum firing distance from 2 → 4.
- The "Blowfish" monster's HP has been changed from 80 → 70.
- "Squid" monster's ink fire count has been changed from 1 → 2, attack speed debuff from 50% → 30%, debuff duration from 8 seconds → 5 seconds, and now remains in the ink splash for 12 seconds. Player can't build the building on the ink.
- The "Octopus Tentacle" monster's ATK has been changed from 17 → 15, and the HP recovery per second has been changed from 15 → 10.
- The "Jellyfish" monster's HP has been changed from 135 → 115, the ATK of its abilities has been changed from 150% → 100% of the monster's ATK, and the activation rate has been changed from 50% → 40%.
- The "Water Fountain" field element's ATK has been changed from 100 → 80.
- The "Tentacle Box" field element's trigger interval has been changed from 30 seconds → 40 seconds.
- The "Magical Crystal" field element's charge time has been changed from 25 seconds → 35 seconds, ATK from 20 → 15, PEN from 25 → 30, delay from 150 → 200.
- The "Giant Crystal Device" field element's ATK has been changed from 7 → 3.
- The "Octopus Captain" boss's skill use interval has been changed from 4.5 seconds to 6 seconds → 6 seconds to 8 seconds.
- The "Octopus Captain" boss's large Octopus Tentacle summon amount has been changed from 10 → 8.
- The "B2-Stingray" boss's skill use interval has been changed from 3 seconds to 5 seconds → 6 seconds to 8 seconds."
- The "B2-Stingray" boss's bombing skill ATK has been changed from 100 → 80, PEN from 15 → 5.
- The "B2-Stingray" boss's aiming strike skill has been changed to attack the target with the highest HP and Shield sum, except for landers. Only target the lander when there is no target to attack.
- The "Kangaroo Rat" monster's HP has been changed from 65 → 60, and the new ability to [Reduce damage taken from range attacks by 50%] has been added.
- The "Desert Spider" monster's ATK has been changed from 30 → 25, and the maximum movement distance of its ability has been changed from 6 → 5.
- The "Old Work Robot" monster's HP has been changed from 155 → 140, the recovery amount from 100 → 60, and PEN of the explosive attack has been changed from 10 → 5.
- The "Old Guard Robot" monster's HP has been changed from 155 → 140, the recovery amount from 100 → 60, and PEN of the explosive attack has been changed from 10 → 5.
- The "Defensive Devices" field element's ATK has been changed from 50 → 35.
- The "Aloe X3" monster's HP has been changed from 90 → 85, and ATK from 27 → 25.
- The "Bee" monster's HP has been changed from 90 → 70, ATK from 25 → 23, and the new ability to [Reduce damage taken from a single attack by 50%] has been added.
- The "Amanita" monster's HP has been changed from 150 → 125.
- The "Hawk Moth" monster's HP has been changed from 100 → 75, ATK from 28 → 27, and the new ability to [Reduce damage taken from a single attack by 50%] has been added.
- The "Honeycomb" field element's trigger interval has been changed from 25 seconds → 30 seconds.
- The "Solar Flower" field element's ATK has been changed from 50 → 40.
- The "Large Polluted Slime" field element's HP has been changed from 175 → 150.
- The "Small Polluted Slime" field element's HP has been changed from 50 → 75.
- The "Space Dictyophora" boss's skill usage interval has been changed from 8 seconds to 10 seconds → 9 seconds to 11 seconds.
- The "Pond of Rest" boss's Rain skill's HP recovery per second has been changed from 50 → 30, the duration from 6 seconds → 8 seconds, and an effect that makes the player's building impossible to recover has been added.
- The "Marmot" monster's HP has been changed from 130 → 110, ATK from 28 → 25, PEN from 8 → 10, and the new ability [Reduce damage taken from range attacks by 50%] has been added.
- The "Ili Pikas" monster's HP has been changed from 90 → 80, and the new ability [50% reduction in damage taken from range attacks] ability has been added.
- The "Mine Robot" monster's HP has been changed from 75 → 70, ATK from 120 → 105, PEN from 0 → 15, and movement speed from 150 → 200.
- The "Highland Bush" monster's ATK has been changed from 28 → 30, range from 325 → 300, defense drop while attacking from 25 → 20, and the new ability to [Reduce damage taken from range attacks by 50%] has been added.
- The "Jaguar" monster's HP has been changed from 125 → 130.
- The "Rock Golem" monster's HP has been changed from 60 → 50.
- The "Ammo Box" field element's explosion ATK has been changed from 105 → 100, PEN 25 to 20, and damage over time from 30 per second → 20 per second.
- The "King Ibex" boss's skill use interval has been changed from 8 seconds to 10 seconds → 9 seconds to 12 seconds.
- The "Rockfall" field effect's firing interval has been changed from 0.1 seconds → 0.125, and the AOE has been changed from 100R → 75R.
- The "Traffic Cone" monster's HP has been changed from 80 → 75, and the new ability to [Reduce damage taken from range attacks by 50%] has been added.
- The "Angry Emoji" monster has the new ability to [Reduce damage taken from range attacks by 75%].
- The "City Dove" monster's HP has been changed from 90 → 80, and the HP recovery per second has been changed from 30 → 25.
- The "Subway" field element's trigger interval has been changed from 30 seconds → 40 seconds.
- The "Vending Machine" field element's trigger interval has been changed from 25 seconds → 30 seconds.
- The "Magnetic Barrier" price changed from 80 → 100.
- The "Mini Turret" knockback power has been changed from 4 → 8.
- The "Dual Turret" knockback power has been changed from 4 → 8.
- The "Iron Cannon" delay has been changed from 275 → 300, and damage reduction against large monsters has been changed from 35% → 65%.
- The "Pinpoint Striker" knockback power has been changed from 10 → 25, and additional attack power against large monsters has been changed from 100% → 125%.
- The "Magnetic Pulsar" PEN has been changed from 12/22/30 → 14/22/30.
- The "Shockwave Generator" knockback power changed from 75/100/125 → 125/150/175, and additional health damage changed from 5%/6%/7% → 4%/6%/8%.
- The "Mine Launcher" AOE has been changed from 60R → 70R, and the damage reduction against large monsters has been changed from 35% → 50%.
- The "Flame Thrower" price has been changed from 120 → 105, and the AOE has been changed from 30R → 60R.
- The "Missile Launcher" damage reduction against large monsters has been changed from 65% → 75%.
- The "Crystal Tower" range has been changed to a fixed value.
- The "Power Gun" knockback power has been changed from 15/20/25 → 20/25/30.
- The "Energy Ball" PEN has been changed from 10/10/10 → 10/15/20.
- The "Plasma emitter" PEN has been changed from 15/15/15 → 20/20/20, delay from 325 → 375, knockback from 60/70/80 → 100/100/100, additional damage from 20%/30%/40% → 10%/15%/20%.
- The "Precision Aiming Cannon" skill's damage has been changed from 100 → 70.
- The "Healing Beam" skill's recovery amount has been changed from 400 → 300.
- The "Drop explosives" skill's damage has been changed from 60 → 50.
- The amount of damage increase per enhancement of the "Disintegration Laser" skill has been changed from 5 → 10.
- The "Nao Bio Beam" skill's recovery amount has been changed from 60 → 50 per second.
- The "Energy Cube Drop" skill's power consumption has been changed from 40 → 30.
- The effect value of the "Attack to Large Target I/II" tech's value has been changed from 10%/10% → 5%/5%.
- The effect value of the "Durability I/II/III/IV" tech's value has been changed from 25/50/50/75 → 25/25/50/50.
- The "Starting Resources I/II/III/IV" tech's value has been changed from 50/75/75/100 → 100/100/100/100.
- The HP increase amount of the "Low-end Shield" module has been changed from 75 → 60.
- The HP increase of the "Iron Bumper" module has been changed from 125 → 100.
- The HP increase of the "Polymer Reinforcement" module has been changed from 100 → 75.
- The HP increase of the "Polymer Stiffener" module has been changed from 80 → 60.
- The HP increase of the "Super Cube" module has been changed from 150 → 100.
- The increase in price per level of the "Zebra-Z" module has been changed from 30 → 40.
- The amount of HP recovery per second in challenge mode "Recovery" has been changed from 15+3% → 15+1%.
- Monster portals blocked by sealed items will not accumulate monsters until the seal is released.
- The method of sealing items has been changed to delay the first appearance of monsters in the portal, and the balance has been adjusted accordingly.
Bug Fixes
- Fixed the issue where Wild Mode and Challenge Mode did not open even after clearing the planet "Citiny".
- Fixed the issue where the previously set Challenge Mode was applied when playing the game on a different difficulty after setting the Challenge Mode on Hard difficulty.
- Fixed the issue where the damage interval of items that were placed on the floor to inflict damage was changed from 3 seconds to 2 seconds, and the damage was caused excessively unlike the description.
- Fixed the issue where "Giant Ostrich Egg" could not be hit with range-type towers or skills.
- The problem that the "Giant Panda" monster's bamboo throw skill damage was 0 has been fixed.
- Fixed the issue where the player building was not affected by the "Falling Rock" field effect.
- Fixed the issue where the guide icon for "Solar Flower" did not appear.
- Fixed the issue where "Polluted Slime" was pushed when certain items were dropped.
- Fixed the issue where applying the "Troop", "Giant", and "Revival" challenge modes in "Extermination Stage" had no effect.
- Fixed the issue where the stage properties were not applied in the boss stage of the planet "Citiny".
- Fixed the issue where a blank page was exposed when the stage guide button was pressed in "Dimensional Travel: Boss Stage".
- Fixed the rendering issue where large monsters were sometimes obscured by props on the stage.
- Fixed the issue where the "Next Stage" button was exposed when there was no next stage.
- Fixed an issue where trophies achieved in the archives were only displayed based on the current status.
- Fixed the issue where some information was missing from the stage information window.
- Fixed some UI shortcuts not working under certain circumstances.
