Dear Users!
Update news are here from Broken Universe development team.
Version 0.9.9 update has been applied.
In this update, balance fixes, including improvements to the boss stage and level design up to Chapter 3, have been carried out along with continuous improvement of the early play experience, and many bugs have also been fixed. In particular, we are paying attention to the overall improvement of the level design, including the boss stage. We've been overhauling almost every stage again, and some stages are completely new. In order to improve the experience of the boss stage, the skill characteristics of each boss are utilized, and some skills have been replaced altogether.

There are already over 80 stages in the game, so there will be several more level design improvements in next weekly update. In particular, we are conducting experiments on 'unconstructable terrain'. At first glance, the unconstructable terrain seems to reduce the degree of play styles, but considering the fact that the difference in strategy according to location is somewhat reduced because towers can be built densely anywhere on the stage now, it will become a new strategic element.
We also made some balance improvements to 'Challenge Mode'. The challenge mode that had some effects too strong was split into two challenge modes, and the 'Ability' challenge has been removed. Overall balance adjustments have been made for the rest of the challenge modes. Since Challenge Mode is closely related to level design, it will change little by little as level design improvements are made in the next update.
Thank you!
v.0.9.9 Patch Notes
Improvement
- Added information for "Star Collecting" to the stage selection window.
- Improve effect of "Ostrich Egg" monster and "Blowfish" monster.
- A shortcut("F" key) for the currently available enhancement button has been added in the enhancement window of the hangar menu.
- The shortcut for the "Wall Attack" button in the game has been changed from "Q" key → "A" key.
- The shortcut for the "Change Attack Mode" button in the game has been changed to the "A" key → "Q" key.
- The "Greedy Ostrich" boss's summoning skill has been changed in a new way. A giant egg is summoned instead, and many ostrich egg monsters are summoned if not destroyed within a certain period of time.
- Optimized the sudden drop in performance while the "Moonlight" effect is activated.
- The name of the “Master Volume” setting in the [General] tab of the option screen has been changed to the “System Volume” setting, and a new master volume setting function has been added accordingly.
- Some tooltips have been added to the user information window.
Changes
- The shortcut to open the bug report window has been changed to "F12" → "F8".
- The default background sound volume has been changed from 25% → 40%.
Balance
- The basic gold reward of the stage and the gold reward of the "Star Collecting" content have been changed to double.
- Monster's ATK in "Normal" difficulty has been changed from 80% → 75% relative to Hard difficulty.
- Landing and building installations are not possible in 8 spaces around the monster portal.
- The difficulty of the Chapter 1 stage has been reduced by 10 to 20% and the level design has been modified.
- The difficulty of Chapter 2 stages has been reduced by 5 to 10% and the level design has been modified.
- In Chapter 2 Special Stage 5 and Chapter 3 Main Stage 4, the "Concrete" challenge mode has been changed to a prohibited item.
- Among the first clear rewards of Chapter 4 Special Stage 7, "2 Module Cards" has been changed to "1 Item Card".
- The "Burning Corn" boss' summoning skill now summon "Burning Popcorn" monster instead of "Popcorn" monster and the summon amount has been changed from 12 → 18.
- "Rage Elephant" boss's water cannon firing skill ATK has been changed from 40 → 20, the range from 1x1 → 3x3, and the duration of the non-recoverable effect from 3 seconds → 8 seconds.
- The "Greedy Ostrich" boss's Feather Fire skill ATK has been changed from 95 → 110.
- An attack that explodes once more after the "Greedy ostrich" boss laser fires has been added, and when the explosion occurs, the targeted natural wall will destroy.
- The "Shrimp" monster's HP has been changed from 65 → 70.
- The "Squid" monster's HP has been changed from 120 → 100, the skill movement speed debuff from 35% t→50%, and the debuff duration 5 seconds → 8 seconds.
- The "Tortoise" monster's skill ATK has been changed from 90% → 100% of the monster's ATK.
- The "Jellyfish" monster's HP has been changed from 120 → 135, ATK from 25 → 20, ability's ATK from 100% → 150% of the monster's ATK, and the activation rate from 35% → 50%.
- The "Octopus Captain" boss's skill use interval has been changed from 3 to 5 seconds → 4.5 to 6 seconds.
- The "Octopus Captain" boss' ink firing skill ATK has been changed from 50 → 15, the range from 3x3 → 5x5, and the duration of the debuff effect from 7 seconds → 10 seconds.
- The "Octopus Captain" boss's cannon firing skill ATK has been changed from 75 → 90.
- The "B2-Stingray" boss's bombing skill range has been changed from 2 75 → 2.5.
- The "B2-Stingray" boss's Aiming strike skill attack type has been changed from Physical → Energy.
- The "Old Work Robot" monster's cast time of the ability has been changed from 2 seconds → 1 second.
- The "Old Guard Robot" monster's cast time of the ability has been changed from 2 seconds → 1 second.
- The "Defender" boss's laser firing skill ATK has been changed from 90 → 120.
- The "Defender" boss buff skill movement speed increase has been changed from 100 → 125.
- The "Aloe X3" monster's HP has been changed from 85 → 90.
- The "Aloe" monster's HP has been changed from 35 → 45.
- The "Monster Tree" monster's summon amount of ability has been changed from 3 → 6.
- The "Falling Rock" field effect's ATK has been changed from 20 → 25, and the stun time from 2 seconds → 3 seconds.
- The "Missile Launcher" ATK has been changed from 22/32/40 → 24/34/42, and the delay from 325 → 400.
- The "Large Caliber Vulcan" PEN has been changed from 2/3/4 → 1/2/3.
- The "Overdrive" skill's ATK bonus has been changed from 8+40% → 8+30%.
- The "Fiber Bomb" skill's duration has been changed from 5 seconds → 8 seconds.
- The "Penetration I/II/III/IV" tech's effect has been changed from 1/2/2/3 → 1/1/2/2.
- The "Hardness" challenge mode's name has been changed to "Heavy", and the knockback reduction rate has been changed from 75% to 100%.
- A new "Hardness" has been added to the challenge mode. The "Hardness" challenge mode increases the monster's DEF.
- The "Strong" challenge mode's effect has been changed DEF increase effect has been removed.
- The "Power" challenge mode's ATK increasing effect has been changed from 75% → 60%.
- The "Rage" challenge mode's angry increasing effect has been changed from 5% → 10%.
- The "Restoration" challenge mode's recovery effect has been changed from 5+4% → 15+3%.
- The "Concrete" challenge mode's wall durability increasing effect has been changed from 300% wall durability increase 400%.
- An effect that disables all field elements has been added to the effect of the "Limit" challenge mode.
- The "Delay" challenge mode's delay increasing effect has been changed from 50 → 100.
Bug Fixes
- Fixed the issue where the range monster could not find a path and stopped when the path was completely blocked.
- Fixed the issue where the "Power" challenge mode increase the monster's ATK to a value proportional to the monster's health.
- Fixed an issue where some of the "Solar Flower" field elements could not be removed.
- Fixed the issue where starting the Special Stage(Extermination Stage) on the planet "Petra" in Wild Mode would render the game unplayable due to no landing point.
- Fixed an issue where "Energy Cube" would not be destroyed after the time limit expired.
- Fixed an issue that could occur when progressing through unplayable chapters in Wild Mode with the difficulty set to Wild Mode.
- Fixed an issue that occurred when retrying the game on the result window after playing the game with a part of the item deck empty.
- Fixed the issue where the mission notification panel sound was played at the same time during a conversation in the Special Stage.
- Fixed an issue where the status tooltip was not displayed in the stage info popup.
- Fixed an issue where the notification sound would continue to play if the game was paused during mission objective notifications and field element notifications.
- Fixed the issue where the trophy display for a specific planet was not updated in the lobby immediately after acquiring the trophy.
- Fixed the issue where the "V-Sync" function did not work properly.
- Fixed the issue where incorrect values were exposed in the description of some buffs.
- Fixed an issue where some text would appear overflowing with space.
- Improved the flow of some tutorials.
