Dear Users!
Update news are here from Broken Universe development team.
Version 0.9.2 update has been applied.
This update is a minor update.
I won't explicitly mention it in the future, but all updates are updated in the following way.
Hotfix Update: Hotfix is processed when a major problem is found in the game, and will be updated as quickly as possible regardless of the date or time.
Minor Updates: Includes small feature improvements, balance fixes, and bug fixes, as short as day to days or weekly updates.
Weekly update: It is carried out every 1-2 weeks, and it is collected as a weekly update when there are not many functional improvements or small updates.
Major Updates: Every few weeks to a month, new content is included.
Over the next two weeks, updates will be made with the main goal of improving the user experience.
This includes various UI improvements, removal of uncomfortable parts, and balance problems that many areas feel. In this update, based on the feedback on the difficulty level of the Chapter 1, the difficulty level has been lowered for the stage in Chapter 1 and the large monster in Chapter 2. Also, by lowering the movement speed of monsters in normal difficulty, we have slightly lowered the perceived difficulty of normal difficulty. In addition, we have improved the balance so that all buildings and skills have their own utility, and the balance for some skill items has also been adjusted.
The boss stage will be improved in the next weekly update. Some of the skills of each boss will be changed to skills that require a more strategic response.
See you with the next update. Thank you!
v.0.9.2 patch notes
Improvement
- The firing direction for each level of the "Laser Turret" building has been improved.
- The UI display for how to cancel the skill in the game has been added.
- Word-by-word line breaks have been applied to languages other than Korean in the dialog.
Balance
- The difficulty of all stages in Chapter 1 has been reduced by 10%-15%.
- In normal difficulty, the movement speed of all monsters has been reduced by 25.
- The health of the "Hippo" monster has been changed from 1000 → 800 based on the hard mode.
- The health of the "Rhino" monster has been changed from 1600 → 1300 based on hard mode.
- The health of the "Blue Whale" monster has been changed from 2100 → 2000 based on hard mode.
- The summoning amount has been changed from 2 → 4 in the shrimp summon ability of the "Blue Whale" monster.
- The maximum range for the special ability of the "Tortoise" monster has been changed from 7 → 8.
- The attack power and penetration of the field element "Giant Crystal Devices" has been changed from 10/25 → 7/30.
- The penetration of the "Pinpoint Striker" building has been changed from 6/8/10 → 6/7/8.
- The damage of the "Laser Turret" building has been changed from 14/16/18 → 13/14/15.
- The effect of the "Acceleration Pulse" skill has been changed to "delay%" reduction, and the duration has been changed from 8 → 10 seconds.
- The recovery power per second of the "Nano Bio Beam" skill has been changed from 80 → 60, and the duration has been changed from 8 seconds → 10 seconds.
- The duration of the "Shockwave Missile" skill has been changed from 4 seconds → 5 seconds.
- The duration of the "Wave Cannon" skill has been changed from 4 seconds → 5 seconds.
- The effect value of the "Physics Attack I/II/III/IV" technology has been changed from 1/2/2/3 → 1/1/2/2.
- The effect value of the "Energy Attack I/II/III/IV" technology has been changed from 1/2/2/3 → 1/1/2/2.
- The effect value of the "Penetration I/II/III/IV" technology has been changed from 2/2/3/3 → 1/2/2/3.
- The effect value of the "Shield Recover I/II/III" technology has been changed from 3/3/3 → 2/2/2.
- The effect value of each stage of the lander's "Shield" upgrade has been changed from 20 → 10.
Bug Fixes
- The problem that the landing mission was impossible has been fixed.
- The phenomenon that the attack type information of "Pinpoint Striker" was incorrectly displayed as "Range" has been fixed.
- Fixed an issue where the cost per level item was displayed as "Increase" in the enhancement menu.
- Fixed an issue where the achievement "Absurd timing" was cleared when the mission failed.
- Fixed a problem where the contents of the trading panel were not opened after clearing Chapter 3.
- Fixed an issue where the directing was not output properly if the lander upgrade was repeated quickly.
