Dear Users!
Update news are here from Broken Universe development team.
Version 0.9.21 update has been applied.
In this update, the game interface has been improved, the balance of normal difficulty has been corrected, and the balance of several skill items has been corrected. 😊
The interface was not good in many situations that required input, such as using the 'Attack Wall' function in the existing game play or using special products. Now, the interface in these various situations has been improved, so we expect to be able to use the functions more clearly and quickly. 😍
In addition, the reduction in monster movement speed in Normal difficulty has been removed and changed to be the same as in Hard difficulty. This is an adjustment to the overall difficulty of the game due to the impact of previous balance change, and the gap with the Hard difficulty is also reflected with the intention of reducing the difficulty a little.
Finally, there were some balancing adjustments to some techs. In the 'Defense' category, instead of lowering the value for DEF techs a little, we raised the value for HP and raised the 'High Pressure Firing' tech to slightly increase the utility of defense techs. In the 'Build' category, we've lowered the number for the build speed, lowering the total value from +75% to +60%.
About Future Updates
We expect the game's overall design to be completed with the first major update coming soon. Since the game's stability has been secured, the regular weekly updates will disappear, but we plan to carry out three major updates as planned until the official release. 🤩
The first major update to version 0.10 is scheduled to take place in the 3rd week of August, and includes many improvements such as add 'Tower Fusion System', add 16 types of fusion towers, 3 new self-destruct monsters, improve level design, some techs replaced with new techs, add Timeline UI to check when monsters appear in real time. ✨
In this process, the building upgrade content, which was previously called 'Renovation', was renamed 'Power of Artifact' and will be included in a major update in the future.
A total of three major updates are planned before the official 1.0 release, and the last chapter will be added along with the official release. Details regarding the update plan will be announced again next week. 😊
Thank you for enjoying the game 💖 and feedback is always welcome. 😊
v.0.9.21 Patch Notes
Improvements
- UI has been improved in various situations such as grid focus, selection, and interaction in gameplay.
Changes
- The number of attacks for "Thunder Striker" building has been changed from 3 → 1. The function is the same as before.
Balance
- The movement speed of monsters in "Normal" difficulty has been changed from -25 → 0 compared to Hard difficulty.
- "Magnetic Pulsar" building's ATK has been changed from 9/10/11 → 6/7/8, penetration power from 14/20/26 → 12/18/24, [Attack bounces and hits up to 3 targets] effect has been added.
- "Durability I/II/III/IV" tech's effect has been changed from 25/25/50/50 → 25/25/50/100.
- "Defense I/II/III" tech's effect has been changed from 2/3/4 → 2/2/4.
- "Shield Density I/II/III" tech's effect has been changed from 2/3/4 → 2/2/4.
- "High Pressure Firing I/II" tech's effect has been changed from 15%/15% → 20%/20%.
- "Construction I/II/III" tech's effect has been changed from 25%/25%/25% → 20%/20%/20%.
