Hello Users!
This is Jintree Studio, Broken Universe Development Team.
We're about to begin the early stages of Broken Universe in late April, and we're stepping up our finishing touches. We'd like to talk about the game that we made for our users.
Introduction
Broken Universe is a casual Strategic[/i/ tower defense game.
Of course not all tower defense is strategic. Especially when the word 'casual' is added. Broken Universe took great care to add the word 'strategic' to its casual hand-drawn graphics. I can tell you clearly, it's not an easy game. However, the difficulty level can be changed at any time, so you don't have to worry.
The heart of the game
The player must go down the lander and defend for some time and decide where to land. And there's no such thing as a given path for monsters on stage. It's a choice whether to face these monsters head-on or block them with a barrier to make a detour. What happens when you completely block the road? Give it a try it! There is also a 'destructible wall' in the stage. You can get a new path through this wall, or you can just use it as a wall. Sometimes you just have to be narrow and destroy the walls.
Tower and Barrier, Monster, Boss, Skill, Item, Module, Tech-Tree...
You can take full advantage of the various towers and barriers that will enrich the game's core mechanisms, powerful skills, wearable modules that will enhance useful items and towers, and tech-trees. Monsters with unique characteristics are becoming increasingly demanding, so we may have to do everything we can.
Early Access and thereafter
The Early Access version includes 6 main and 1 sub-chapter and consists of a total of 86 stages. Clears alone provide at least 8 hours of playtime, and there are a number of achievement content available for users who enjoy challenging things after the clear. The full version will be released within the next 3-6 months, expanding to a total of 9 main and 3 subchapter configurations.
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Although we are a small team of three, we are preparing for the game smoothly and continue to make efforts to release a high-quality game. We are working on various plans to develop the game after its official release, as well as early access, and hope to make these ideas a reality. In this process, users' interest is the biggest strength.
We'll be back with the next news! Thank you!

