Kickstarter Alpha backers : welcome to Alpha 1 of StarCrawlers Chimera!
There’s been a lot of changes and improvements under the hood and we’re excited for you to play and check out the new CorpSec Security floor, Thought Leader skill tree, and other new features. Detailed patch notes will start with subsequent Alpha patches - for now, please play, enjoy, and share your feedback!
The focus for this patch is Bugs & Stability of new content and changes.
Lots of new content coming in the next patch - see Coming Next below!
Known Issues
- Quest icons on map do not persist after loading a save.
- The player can sometimes occupy the same space as a friendly or hostile entity.
- Text wrapping on tooltip can error resulting in overlapping text or failed wrapping.
- Melee guards sometimes enter combat without drawing their weapons.
- UI scaling truncates preset classes on the character creation screen.
- Camera traps may appear to be in range for disarming when they are not actually.
Coming Next
- Skill Tree Improvements : key skill previews in character creation, ability changes, new abilities
- Bullet Farmer skill tree added
- Elementalist skill tree added
- Xenobiologist skill tree added
Coming Soon (in no particular order)
- Weapon loadouts : define sets of mainhand & offhand weapons to swap with 1 action
- Force attack : smash objects or force an attack against a passive character
- Inventory sorting : sort items at the press of a button
- Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games
