Hello, this is Wonho Son.
Today, I want to talk about the April update as well as the “Going Rogue: A Festival of Persistence” coming up in May on Steam.
April update
The goal of the April update is stability.
- We focused on solving major crash issues and bugs.
- Game stability will also be the top priority in development as we move forward.
Guillotine and Elsa revamped
- Breaker revamp will occur with every update. It won’t be just increasing the numbers but in a way that strengthens the unique aspect of the Breaker.
- Guillotine’s concept as an executioner will be highlighted, with increasing critical damage with every kill. - Other stats have been increased and the synergy with critical hits has been amplified.
- Elsa’s summoned beasts are much stronger - The duration and damage have increased, as well as more synergy when enemies are frozen.
The April update will arrive on April 26 on both Steam and Xbox.
- Rankings will be rest with every monthly update.
Steam Roguelike festival!
“Going Rogue: A Festival of Persistence” will be starting on May 2, in which ANVIL will be participating. During the festival period, we will show streamers playing our game as well as Dev Q&A.
Season Challenge mode rework
- Season Challenge mode that was added in Season 1 fits the direction of ANVIL than the existing galaxies.
- The dev team is contemplating different ways to make the season challenge more enjoyable and is trying to implement it when Season 2 arrives.
- As to increasing the max season challenge level that I mentioned previously, the development tests showed that the increase in stats led to increase in monster’s HP and defense amounts. This in turn resulted in some bosses to become bullet sponges, which many players complained about in the past. As such, we are thinking of different ways to make the game more challenging without the battle drawing out. We will share more details when we have things are set in stone.
Thank you.
