Hi, this is Jang, Project Manager for Anvil.
We listed answers and added further explanations to the questions we got last week, both before and during the live stream.
If you have further questions, ask on our Discord, and we’ll try to respond individually.
Thank you.
Live Q&A
1. Can you make the Season Challenge mode one difficulty and give three options?
- The Season Challenge mode is in its first stage. We will adjust in Season 2 where the difficulty selection and map selection will be separated. We are thinking of more ways to make it more fun and will progressively add features.
2. Any new biomes in the works?
- Rather than introducing new resources, we are more focused on better presentation of current planets.
3. Plans to buff Toast?
- The rework will come in Season 2, late May at the earliest, probably in June. Other Breaker to rework is up in the air. If you have suggestions, share with us on Discord!
4. Are there plans to add what the different icons on the maps in Season Challenge mode mean?
- We will add them.
5. Monsters are immune to the status effect of their planets. Are Breakers going to have the same immunity to their basic status skills in the future?
- Great suggestion and definitely possible.
- We are contemplating on ways for Breakers to grow stronger in phases. For example, Elsa being immune to freeze in her second form can be possible.
6. Can you make Campanella Hard/ Extreme available for single play?
- We are going to change the matching availability. Random matching will be available only in Season Challenge Mode, and in other galaxies, multiplayer mode will only be available in premade parties (cross platform invite added).
- With this change, Campanella Hard / Extreme will be available for single player mode.
7. Is an infinite mode in the works?
- Infinite mode is a must component for a roguelike game like Anvil. We will make players feel rewarded with Czerny, Symphonia and Campanella clears and change Season Challenge mode so that rank can increase without limit.
8. Can you tell us more about Swordman type Breaker?
- We hope to show him with our May preview update, may be delayed to June. It will be the first to use the melee weapon sword and shooter types will have access to swords as well. Fighter types cannot use the sword, but we plan to add new legendary hammer and axe.
9. Is season 2 coming in June?
- We expect the due date to be late June.
10. Have you considered maps for 5+ players?
- We tried having maps with over 10 people engaged in PVP but have many considerations to make regarding how to make the experience more fun. Right now, we are more focused on game stability and development of new modes is lower in priority. Having too many people in screen is also not suitable for Anvil, so many things are in consideration.
11. Can boss kills account for more stacks for knife relics?
- Great idea. We’ll consider it in the future.
12. Comment on build diversity?
- We are thinking of a different system to increase player choice than just skill/weapon power build and status effect build.
13. Any changes to skill point system?
- We are thinking of many convenient UI changes such as ability to put in many points at once. We are thinking of a more simplified form that can complement Breakers.
14. Any information on upcoming skins?
- Skins will be constantly added. The basic skins are in game. The skins in the future will be much more interesting.
Prior questions
1. Are there plans to increase the player limit?
- We are developing a cross platform invite system. When it’s done, the player limit will also be removed. For example, 3-player run in Czerny or 2-player run in Campanella will be possible. Also, the change in difficulty depending on number of players will be more transparent in the UI. For increasing player limit to up to 4, there are a lot of issues to consider and is under review.
2. Are there plans to change the status effect system? There seems to be little value beside the status effect target and the two useful status effects.
- We are discussing ways to change the system, but have yet to decide whether to overhaul everything or make partial improvements. The status effect in Anvil allows for big burst of damage for a duration. The key will be whether we change this mechanism or maintain this concept.
3. Are there plans to tell newcomers of systems in the game such as what status effects do and how the boss immunity works?
- We are trying to lower the entry barrier and make the game more convenient / intuitive. We are discussing implementing tutorials or guided play and will be applied within the year.
4. Can you share any other information after the run such as total damage dealt?
- It’s possible, but how to make use of such information remains up in the air. We have no immediate plans to add this.
5. What happened to the plans for trinity relics?
- The initial roadmap had trinity relics that can replace breaker skills to other ones. Right now, we are more focused on stabilizing the game and reinforcing the core gameplay. As such, adding new features has been delayed.
6. Can you change so that homing projectiles don’t disappear when hitting off walls?
- We consider them disappearing when hitting visible walls is within game rules. Them disappearing when hitting invisible objects is a bug that we plan to fix.
7. Is damage cancelling when reloading a bug?
- We have identified the bug and will fix next patch.
8. Is a combined ranking for Steam and Xbox coming?
- We are having technical problems with a combined ranking system. It will take a while before it is implemented.
9. Are there plans for PlayStation release?
- It is under review, but nothing is set in stone. The Switch release is in the works.
10. Will all Breakers have passives like Elsa and Guillotine?
- Breaker passives were added to make their characteristics more unique. While all Breakers will be developed to be more unique, we cannot say that every single one will get a passive. If the Breaker is unique enough without a passive, we may not give it one.
11. Is there an end direction or goal to make the game more of a diverse experience?
- The goal of Early Access for Anvil was increasing content. We wanted to add things to do, chance to set goals and input growth factors. But we determined that we lack the basics right now. The priority is stabilizing the game. Also, the core gameplay of acquiring relics to create builds is too disfigured. All contents within the game are not harmonious and sends mixed signals. The development team is aware of this and is trying to make Anvil a roguelike action shooter that is fun to play. We will organize scaling and reexamine key points in the game that make the gameplay fun, including relic builds.
12. Are there ways to add Breaker points besides the Season Pass and Season challenge rewards?
- Use the coupon “ROGUELIKE” to redeem 10 BP.
