ANVIL’s official season begins

New mode : Season Challenge added
In the new game mode, Season Challenge, players can choose the difficulty and the opponent to fight against. With the ability to change weapon effects and upgrade/sell relics, players can have a much more interesting run in the direction they want to build. In addition, in the Season Challenge mode, alert-level wave monsters do not appear.
Choosing planets to explore
- Season Challenge consists of 10 planet selections.
- You will choose one of the three planets with varying difficulty to proceed to through a vote.
- The difficulty level is accumulative, and the final reward is given based on the final clear level.
Obelisk
- Obelisks that drop tons of resources (coins) will appear randomly in the field.
Challenge completion reward
- In Galaxy> Season Challenge Menu, you can redeem your season challenge rewards
- Reward is given based on the final level of the planet you cleared.
Weapon modification
- You can add additional effects to weapons or change existing ones.
- In-game resources(coins) are consumed on change and the cost gradually increases. (resets when the planet is cleared)
Relic upgrade / selling
- Stack-based relics can be upgraded to the next level
- Relics that aren’t needed can be sold.
Season Challenge ranking
- You can now check season challenge exclusive ranking in the ranking menu
- Combined single/multiplayer rankings are shown
- Rank per individual Breaker will be shown later on
Season Challenge badge
- The final cleared Challenge level will be indicated as a badge next to your ID
- The badge shines more brightly as you achieve higher challenge levels.
- You can check other players’ badges in multiplayer mode.
Regular Season Pass starts
New season pass up to 100 ranks begins
- 100 rank is easier to achieve compared to the preseason
Purchase of the premium pass comes with V2 Toy Worker that has activation skills
- Medic V2: Periodically replenishes health. / Increase attack power based on max HP.
- Hive V2: Periodically shields breaker. / Increase attack when a shield is up.
Compensation for duplicate rewards given.
- For players already with Season Pass rewards, an appropriate amount of Crons will be given instead.
New contents added
New Breaker Quake officially released
Acquisition
- You can purchase using 1,000 Crons
- Can also be unlocked through the season challenge reward
Breaker balance adjustments
- Spiral punch and Tremor cooldown increase by 50%.
- Effect of Spiral Field has been changed. - When the skill is used, Quake hits the ground with spiral energy and pulls in enemies and petrifies them.
- Spiral Field’s skill upgrades have been changed. - 100% increase to [Spiral Field] effect range and duration of petrification - Enemies in [Spiral Field] receive 1000% of attack power as damage - Enemies in [Spiral Field] receive 50% increased damage for 10 seconds - Reduce the cooldown of [Spiral Field] by 30% - Gain 5% of max HP for each enemy hit by [Spiral Field]
4 new bosses added
- 4 new bosses have been added and will appear in existing galaxies (Symphonia, Campanella Extreme) and Season Challenge mode.
6 new weapons added
- 6 powerful weapons that apply status effects have been added
- You can check the new weapons in Lobby> Data.
New appearance changing skins added
- Special skins that greatly change the appearance of breakers have been added.
- New skins can be acquired through the Season Pass or through Crons.
New features
Breaker Points (BP) added
- BP can be acquired through the Season Pass/ Season Challenge rewards
- BP will be used to upgrade Breaker suits in the future.
- In this season, BP can be used to change starting weapons or starting skill upgrades.
Breaker starting weapon change
- Each breaker can change their basic weapon to a different one.
- You can equip weapons in the Lobby> Breaker> Weapon tab.
- Only tier 1 weapons and certain weapons are available, but more weapons will be added.
Upgrading Breaker’s basic skills
- You can upgrade 1 skill in the Lobby>Breaker>Skill tab
- This allows you to customize your build in advance, making gameplay more interesting.
Ultrawide monitor support
- Changes have been made for smooth ultrawide monitor support
- The support is turned on by default and can be turned off in option>graphics
Balance adjustments
We made big adjustments to balance. We deleted many defensive relics and added new relics for more builds leaning toward offense. With many defensive builds unavailable, the attack power of enemies has been lowered. Many deaths that seemed unfair occur less frequently and the difficulty of battle is more reasonable.
Defensive relics are no longer available.
- The defensive relics already replicated by players will remain. You can still equip these relics.
- With enemy attack decrease, the numbers on existing defense relics have been changed for balance.
- New players will have a chance to acquire relics that are no longer available through events.
Diverse offensive relics have been added
- 10 Season exclusive tier 3 relics among other attack relics have been added
Enemy attack increase rate has been lowered
- Changed from a 3.5% increase per level to 1.5%
- In higher-level planets, this will be more noticeable. At 100 level, the attack will be lowered by 80% than before.
We fixed a bug where effects that activate for under 30% max HP do not occur when a large amount of damage is received.
- Shield when HP is less than 30%, health recovery when HP is less than 30% and others that help avoid sudden death had an activation error which has now been fixed. These will activate just before death to protect players.
One-shot prevention buff has been added to all Breakers.
- Breakers will become invulnerable for 5 seconds when HP falls lower than 10% (3 min cooldown)
- This will block attacks that make health go below 0. (Although it triggers once every 3 min)
We reinforced gameplay and made big changes to balance. The newly added Season Challenge mode is designed to let both new and veteran players enjoy the game by choosing the difficulty level. The new weapons are fun and strong. You can now change starting weapons and upgrade skills before a run, allowing presetting to have more impact.
With the new season, we will continually try to become a better game. Thank you.
