Hello, this is Wonho Son, PD for Anvil.
After starting our Early Access service, the dev team received a lot of feedback and is spending a hectic December. Although there was one emergency patch, there are still many things that need to be fixed. For the moment, we plan to concentrate on stabilizing the game. We are fixing bugs and finding balancing problems that can be fixed step by step. Although everything cannot be fixed in one go, we will constantly strive to gradually become a better game.
Breaker Rework


Jungler and Sandman are getting buffs. While the two breakers also had stat problems, the main problem was that the skill upgrades were bland and did not have a defining strong point. We will make the basic skills stronger and massively improve their skill upgrades.
Fix to relic bugs

The Explosion Scope damage calculation was applied differently than intended so it will be fixed.
However, the damage will be twice as strong.
- Currently : Applies 1000% of enemy’s attack
- Change : Applies 1000% -> 2000% of Breaker’s attack

The calculation error of Defense Suit of Retaliation will be fixed.
- Currently : Additional attack power from relic added to base attack power
- Change : Additional attack power from relic added to final attack power
- To help understand how our calculations work, The current stat increase system in ANVIL adds % increases to base stats. For example, if basic attack power is 200, acquiring a 10% increase to attack would make it 220. If you acquire another 10%, the 10% of 200 will be added for a total of 240 instead of 10% of 220.
- The Defense Suit of Retaliation had a bug of adding attack damage to the base stat, making the final damage much stronger, making this fix come through.
These two changes for the relics weren’t fixes for balance but bug fixes. Although the current builds that people might be using could be less effective, we felt these weren’t issues we can ignore and felt the need to fix these when considering all the relic effects in the long term. As the Explosion Scope is a core relic for Lightning’s skill build, we doubled the effect so that it remains useful.
Clarification to relic description
The relic descriptions will additionally show in detail where the effects are applied. To start, the relic description regarding ammunition has been reinforced.
Exploration balance update
Difficulty will be made easier in single-player mode.
Enemy attacks will be less powerful in 2~3 player mode.
Some enemy skill damages that were problematic will be tweaked.
Improvement to hit effect/feedback
Improving hit effect/feedback isn’t an issue we can solve in a short period of time. We will apply those that we can right now and regularly apply productional improvements moving forward. Camera shaking effects, hit sound effects, update to health UI, damage HUD, and others are being improved and changed as we test.
Convenient features added
When a planet is cleared, the fallen players are automatically revived.
Now, you don’t have to wait on the cold floor without doing anything, waiting to go to the next planet.
You can check galaxy progress in your stat display.
You can now easily check what theme planet is coming and which boss monster is up ahead. You can also check in multiplayer lobby as well so you can decide your Breakers after finding out what the final boss will be.
Change to ping button location
As players accidentally clicked the ping button by mistake during fights, we changed the default key to the + button.
Ranking reset
The Ranking Leaderboard will be reset entirely. This is intended to give a fair start to users who did or didn't take advantage of the relic bug.
Response to many bugs and errors
We are continuously investigating black screen issues, crashing during matchmaking, and other technical problems. Build-updates to address these issues can happen without notice.
If you are experiencing technical problems, reporting to the #bug channel on our official Discord (https://discord.com/invite/anvil) in detail will greatly help us solve the problem.
The December update will take place in 1~2 weeks. We will try to apply the update on Steam and Xbox simultaneously, which makes us unable to set a precise date. We appreciate your understanding.
Besides the December update, the ANVIL dev team is preparing diverse content and developing new challenge modes. We appreciate all the feedback and support that help us become a better game. Thank you.
