Patch notes
- Server authentication updates, scores should submit to the server with no issue
- Notes/gameplay elements are snapped to player z position
- Hitboxes are rotated to match notes
- 'Input' hitboxes added to prevent double tapping issue on high bpm songs with jacks, but still allow for vibros
- Size of top/bottom outer hitboxes have been adjusted to be more consistent with each other
- Slow scroll speed hitboxes have been adjusted
- Frame sampling: use +- 55ms instead of 8 90hz frames to sample input
- Aim: position is interpolated for more accurate aim hit results
- Direction: target direction is more accurate, used to be ether up/down, horizontal, or 45deg
- Direction scoring: more lenient, allow hits up to ~75deg perpendicular to drum face for full scoring
- Timing is made a bit more strict, added slight tolerance so 100% score is more achievable
Link to "How Boombox Scoring Works" document
Important
Scores submitted on the server will be recomputed after this patch. Please note that the gameplay has been changed and that previous scores will be using the old hitboxes/frame samples.
Generally it should be easier to beat previous scores, but vibro styled maps will be more difficult to beat
