
- Hit SFX now sync more accurately on time to the hits
- One new simple environment added
- Forest environment optimized
- Spectator UI and results UI difficulty display is updated appropriately
- Live leaderboards bug fixed (now should toggle on when enabled)
- Hot-start issue fixed when pausing and resuming before the first note starts
- Fixed bgm/sfx volume on start
- Pupa lighting issue fixed
- Audio pooling bug fixed
- Network logging bug fixed
New Features :
- LIV implemented
- Settings for hold-to-pause and pause key bindings implemented
- Controller adjustment settings (x,y,z offsets, rotation) implemented
- Latency settings implemented for audio, visual, and positional
- 3 'simpler' environments added, one polished
Bug fixes / Quality updates :
- Leaderboard bugs fixed. Top scores now load, and lag issues addressed.
- Scoring system updates, 'combo attack' now caps at 50x combo, 1.2x points
- Accuracy system updated. now the % of score/max score instead of 'hit average'
- Hit SFX now sync more accurately on time to the hits
- Grading system updated. SS = 98%+, S+ = 95%+, S=90%, A=85%+, B=80%, C=70%+
- Map difficulty names changed (insane->expert, expert->master)
- Hot-start issue fixed when pausing and resuming before the first note starts
- Leaderboards added on maps that were missed (empire of steel, pointers, etc)
- Fixed bgm/sfx volume on start
- Pupa lighting issue fixed
- Audio pooling bug fixed
- Network logging bug fixed
Notes :
- Online scores will be re-calculated so that they'll be retained for the VALV Olympics, but please keep in mind that an update to the core gameplay will result in a score wipe in the future
- Local scores (replays) are locally stored and will be re-calculated locally. There will be a discrepancy with the online scores until the time being.
Please join our amazing Community on Discord to stay up to date, share custom maps, and much more!
The Cybespline Team
