Hi
It took me longer than expected but here's the patch I promised last week with new content and many changes.
Besides content this patch adds a new ship bombardment mechanic that can be used in ground operations (it can't be used when boarding enemy ships). For this mechanic to work you need to buy and install the "Siege Cannon" weapon that can be found in space station markets in the late game (so after the 3th or 4th jump). For now this mechanic only works as a ship bombardment action but the idea is that later you'll have access to other ship components that can help during combat like: advanced scanners, deploying support and maybe even deploying additional troops and turrets.

New Content:
- 2 Combat scenarios:
- Alien planet wth stranded Krell'Sha enemies.
- New cargo ship.
- 2 Random events:
- Soldier making items.
- Soldiers fighting.
- 4 New ship components:
- Medbay: heals 1 HP per turn without visiting a space station.
- Siege Cannon: allows orbital bombardment in planetside missions.
- Shield: protects during certain dialogue events.
- Mining Beam: allows to get additional resources in asteroid fields.
- New "Gear" slot that allows for new items to be equipped.
- 5 New items:
- Advanced Nano Medkit.
- Healing Grenade.
- Gear: Armor Vest (+1 Armor).
- Gear: Auto Loader (+3 Free Reloads).
- Experimental Quest Item: Ship Marker (an item obtained after capturing a cargo ship and that can be sold to scavengers).
- Modified typical Scav Ship encounter to have dialogue and the possibility of selling ship markers or get your ship repaired instead of only combat.

QoL Improvements and Fixes:
- Added button to see list of soldiers (and Pay Now button) inside a station.
- Added "Unequp All" button in Squad Selection screen (this button and the one for AutoEquip are on top of the screen now).
- Fixed problem with Acid/Corroded visual effect not disappearing after using a Medkit.
- Fixed bug where equipment of dead soldiers was lost despite having a successful mission.
- Disabled Soldier voices when ordering them to move (I'll add an option to mute them completely later but for now this should help reduce the annoyance they could cause on some players).
- Fixed low damage for the FireBlade weapon.
That's it for now, I know there's still a lot of requests I haven't solved yet but I can assure you that I'll get to them eventually and my plan is to keep making patches like this one: with new content and mechanics and not only fixes.
In the meantime please feel free to share your feedback and ideas, I'm working on this game full time. And if you want to support me further please consider leaving a review.
Regards,
Jorge
