Another release candidate for you all! This one includes some balance tweaks based on feedback I've received from playtesters. Please let me know if you feel anything is over- or under-powered! I want every weapon and ship to feel good to play.
Gameplay:
- The tutorials can all be skipped.
- The OST has received several new short tracks, which are used in some of the game's cinematics.
- Added two new achievements.
- Torpedo launchers now take twice as long to reload, to compensate for the massive damage boost they received in a previous patch. AI ships use torpedoes a bit less frequently.
- Character portraits in "The Center Cannot Hold" are a bit more varied.
- New flavor text for the larger naval main guns.
- The Flight Unit part is 100 tons lighter, and has a note in its flavor text that you may need multiple to achieve flight.
- Gunflashes and aircraft smoke trails are more transparent.
- Submarine icons in long-range radar look a bit nicer.
- The Light AA Laser weapon deals 25% of its previous damage. Perfect-accuracy, fast-firing weapons can't also deal lots of damage!
- Bow drills deal 60% of the damage they previously dealt (still good, no longer "touch a ship and it dies" territory).
- Bow drills and sawblades don't make constant noise during combat.
- The "DEAD ANGLE" text popup looks slightly nicer.
- The engine overdrive special looks a bit nicer when the player turns.
- The short-range radar looks very slightly nicer.
Bugfixes:
- Fix aircraft behaving weirdly when trying to land on moving targets
- Fix the dialog typewriter effect not taking non-visible characters into account properly.
- Fix "DEV_ONLY" weapon category showing up in builds.
- Fix some ships being able to achieve a radar/sonar range of 0.
- Fix lag when taking extremely large ships into "The Cat's Away"
- Fix performance issues on missions that have shield emitter beams
- Fix the "spinDegPerSec" property for projectiles being ignored
- The Apotamkin's guns now fire at the end of its phase-2 cinematic.
- The Ammo Depot part no longer unlocks supercavitating drives.
- Fix missing textures on container ships in "The Fallen"
- Fix timer not being visible in "The Pillars of Heracles"
- Fix the ship picker UI looking bad on especially widescale displays
- Fix final fleets not spawning in a timely fashion in "Chrysalis"
- Fix damage from ships being on fire counting towards the combo counter.
- Fix fire damage causing a lot of audible SFX
- Fix the escape sequence at the end of "Winter" having some minor visual issues
- Fix SFX from the end of "Winter" continuing to play into the mission summary
- Fix the new-decal menu in the designer failing to slide all the way offscreen.
Modding:
- Fix the "unlockedByOtherTech" property. Modded parts can now be unlocked by the player unlocking vanilla parts.
