Waves of Steel v0.37 is here, and with it comes support for Steam Workshop! You can subscribe to mods, download them, and activate them in-game, as well as upload your own mods! The workshop's still a little quiet right now, but hopefully we'll have plenty of content up there soon.

Otherwise, this is a patch release, focusing on bugfixes and general polish. No new missions are in this release, but we have one nearly ready for the next release! Happy sailing!
Gameplay:
New custom difficulty settings: enemy accuracy and crate drop rate
Ships get pushed around when they take damage, proportionate to the amount of damage taken
The mission stats panel now shows the map for the mission
"Big Head Mode" makes ships ragdoll when they die.
Improved ship orientation when ships are flying or otherwise on ballistic trajectories
Add a weapon icon for the grapple gun
Add Battle-class destroyer models
Add new decal of Lieutenant Nichols
Add Intersex Pride flagBugfixes:
Fix a bug that rarely caused giant, invisible colliders in the tutorial mission
The on-screen keyboard is now much better about accepting input if you decide to put your controller down and start typing
Improved handling of gun recoil; it now uses the projectile launch vector instead of the barrel's bone orientation.
Sound effects played during dialog now have a separate "speaker" text
Fix flag orientation on Akizuki aft bridge part
Fix the 100cm gun's firing angles being zeroed out as soon as it's placed on a ship
Fix ASROC and SAM weapons not homing
Underwater vaults should be easier to hit
Fix the AI attempting to use weapons against targets those weapons can't hit, e.g. constantly dropping depth charges against the player
Planes will now fly above terrain instead of through it
Fix the mission stats panel not initializing properly on scene load
Significant performance increase in ship designer when the ship has a lot of fixed-angle weapons, such as the spar torpedo
Autofire anti-sub weapons can target the Apotamkin
Fix "DEAD ANGLE" text popping up excessively
Fix some bridges/vents being unable to be used as superstructure
Fix treasures not dropping if the "Unlock All Techs" assist is used
Weapons with unlimited ammo display this properly in the ship designer
Fix model error with Town ventMods:
Prototype integration with Steam Workshop for subscribing to and uploading mods
Most materials are now supported when used on projectile meshes
Every weapon can now specify a homing power, regardless of weapon type
Fix an issue that sometimes prevented modded sounds from loading
Added a flag "recoilLaunchesShip" that causes weapons that have recoil force to put the ship on a ballistic trajectory when they do. This makes the ship obey gravity and reduces its drag significantly.
Note that the units for recoil force from guns have changed. The new units are ~60x more powerful
The "rotationMode" flag now accepts descriptive names as well as numbers.
Added a new FIXED_MIRROR placement mode, which allows placing mirrored (not rotated) parts, so long as they don't animate