It's been nearly two months since the last release! I've been working steadily on new mission content...none of which is in this build. Sorry, folks! I need to build up a stock of unreleased content so I can make a big splash in a few months. So this release is mostly bug fixes and secondary updates.
Gameplay:
- The game now takes photos of your ship in action during each mission! The end-of-mission screen shows you these photos, along with some basic stats on your ship. Show off your accomplishments!
- Engines and drives have been overhauled. Each ship category (Destroyer/Cruiser/Battleship) now gets a different version of each of the basic engine and drive techs; cruisers and battleships no longer have excessively tiny engines and drives. The "Heavy" drives (e.g. Heavy Geared Drive) have been dummied out -- they'll still work in existing ships, but you can't build them in new ships.
- Planes now fly in formations. Planes should be generally easier to deal with. Enemy airstrips and aircraft carriers can run out of aircraft
- New dialog user interface
- The engine overdrive special is more powerful.
- The engine overdrive, dodge, and drift specials all have new graphics.
- Overhauled weapon displays during combat; ships with lots of weapons should no longer break the HUD unless they have really an absurd number of weapons. Yes, this is a challenge.
- Photo mode now has an adjustable camera speed
- Various performance improvements; in particular, firing angles in the ship designer should be a lot faster.
- The timer in "Taking Flight" is no longer visible (since it does not affect gameplay anyway)
- Various new weapons and other toys, mostly silly
- Tweaked stats for Ballistic Laser weapon
- Updated the main menu and intermission to look nicer
- New visuals for the volcano gun projectiles
- Explosions look slightly different
- Tweaked stats for Portland aft bridge and CA Mtech bridge
- Tweak the Bazel's underdeck space to be a bit more generous
- Tweak stats for gatling torpedo launcher
Bugfixes:
- Fix airplanes being way too loud
- Fix being unable to lock onto buildings that spawn in the middle of missions (e.g. pressure regulators at Katla)
- Fix PT boats not having useful underdecks
- Fix submarines not being choosable in freeplay mode.
- Fix a bug causing the ship designer to break when backing out of the bridges/vents menus
- Hopefully fix an issue causing enemies to not spawn in properly in "Storm Descendent". Please let me know via F7 reports if you still encounter problems!
- Fix the last ships in the tutorial mission spawning early.
- Fix various issues with being unable to put parts on other parts. Thanks to Loki for pointing many of these out.
- Fix some parts being buried in the floor in the part preview display.
- Fix bug causing ship paint jobs to draw on top of colored spotlight beams
- Typhoon submarines should be harder to collide with.
- Fix a hole in the Ratatosk's hull
- Fix some lag when bringing up the select-mission menu
- Fix ship damage VFX not covering the entire ship
- Fix hitscan point-defense weapons being unable to hit projectiles
- Fix some issues with ship colliders
- Fix some HUD elements overlapping
- Buildings that are on top of other buildings should die when the buildings underneath them die (most notably, the turrets on top of the Panama barrier)
- Fix being unable to hit enemies with the ramming special if you're too close to them
- Fix weapon charge effects not being correctly attached to the gun
- Fix vent smoke not scaling with the ship's scale factor
- Fix game hang if the player uses the Flying Battleship in certain missions
- Fix invisible Ratatosk in a cinematic
- Fix small memory leak
- Fix certain VFX being applied to nearby projectiles
- Fix projectiles being able to hit colliders that deal damage (for example, on rocket boosters)
- Fix Bismarck bridge having two flags
- Fix crates moving when the game is paused or in a cinematic
- Fix bug causing feedback form submissions trying to include multiple copies of the player's save
- Fix bug causing lots of log spam if an unrecognized controller is plugged in
- Fix the Micro Destroyer being unable to fit any drives
- Fix being unable to open the screenshots folder from photo mode
- Fix AI ships going backwards forever
- In Quetzalcoatl, the turrets on top of the barrier do not leave hovering wreckage
- Fix a bug rendering planes impossible to hit with any weapon
- Fix bug causing cutscenes that take control of the player's camera to sometimes take the long way around
- Fix turrets not being destroyed in Poking the Tiger when the command center is destroyed
- Fix Sakura aft bridge not being able to be built upon.
- Split several lines of dialog across two speech bubbles
- Fix some issues with rewinding conversations
- Tweak the new dialog UI visuals
- Move character portraits further apart
- Fix planes behaving oddly when the flight leader is destroyed
- Fix broken wakes in the ship-sail cutscene (e.g. prelude to The Cat's Away)
- Pause most particle systems during dialog
- Fix planes dropped by other planes not working
- Fix projectiles exploding immediately if they spawn inside of a shield
- Fix spread on 7-tube torpedo launcher being uneven
Modding:
- Parts can specify `scaleOverride`, which lets you resize them. E.g. [2, .5, 1] scales the part 2x in X, .5 in Y, and 1 in Z.
- Parts can specify `limitShipCategory` which makes the part only usable on a specific ship category, e.g. Destroyer/Cruiser/Battleship
- Parts can specify `additionalUnlocks`, which are additional techs that unlock when the first tech is unlocked. If the base tech is already unlocked in a save file, then the secondary techs will automatically be unlocked when the save is loaded.
- Added `projectileHitSize` which lets you hard-define how big of a collision volume a given projectile gets.
- Added `projectileSpawnOffset` to change where projectiles spawn (distance along the firing vector)
