Waves of Steel v0.33 release notes
This release overhauls the weapon configuration UI. You can now tell weapons to autofire only at specific target types (e.g. PT boats and planes only), and you can reconfigure your weapons in the middle of combat. Please let me know if you encounter any issues with weapon targeting or other weapon behavior!
New missions are coming soon!
Gameplay:
Added treasures to several missions. Happy hunting!
New decal-picking UI
Updated model for Pom-Pom gun; added Pom Pom Gun x8 part
Several new ships/parts
Changed how superstructure draws in the ship designer. Superstructure parts that are close in altitude should be easier to differentiate now.
Improved shading of most materials
Cruisers all get 3 propellers
Changed the sizes of all ship drives and power plants
24" and 28" torpedoes have improved range and velocity
"Danger zone" indicators (e.g. for mortars) now have a border
The preview of ships and parts in the designer now spins slower
Changed the planes in all missions to better match their tier
Slightly tweaked mission 210 briefing
Several new character portraits have been added, including proper art for Elizabeth and Patrick
A new music track has been added, and is used in mission 200
New plane: Saunders-Roe P.142
Improved smoke when player is badly damaged
Firing arcs in the ship designer are now colored based on how badly the gun is obstructed
Systems intended for larger ships than destroyers now take up substantially more space
Radar ranges are slightly reduced
Some new portraits
Add Baltimore ship models
Treasures are highlighted on the mission summary screen
9" MLRS weapon has more appropriate stats
Newly-created saves use the current loaded save's options as their initial settings, rather than reverting to defaultModding:
Added a Mods menu to the intermission screen. From here, individual mods can be enabled/disabled, and you can open the mods folder.
Mods now each get their own separate folder, instead of having to share the "Mods" folderBugfixes:
Fix some issues with the Scharnhorst superstructure
Improved shadow rendering
Tweaked how spotlights behave in the ship designer
Large AI ships should be slightly better at obstacle avoidance
Airplanes no longer spend a lot time evading immediately after launch
Fix the Apotamkin spawning on land sometimes
Fix crates "floating" well above the surface of the water
Fix planes landing at enemy aircraft carriers / airbases
Fix submarine-deployed ships to be visible on radar before they are activated
Fix AI ships not caring if the location they were trying to navigate to is on land
Slightly tweak appearance of Command Center building
Fix guns rarely thinking they had zero freedom of movement
The part selection mode button is disabled if there are no belowdecks parts
Derelict ships make a different noise when they are destroyed
Fix decal tint being shared by all copies of the decal
Fix ASW weapons having trouble hitting submerged vaults
Fix a portrait issue in mission 190
Fix bug where paralyzed ships would continue to move
Fix softlock if the player submits feedback with F7 during the mission intro
Fix normals on the County aft bridge model