Chris here. For this update, there's... well, it's mostly quality of life improvements.
So, let's take a look at them:
Improvements
Optimized the save system to run at a fraction of the time before.
Re-balanced travel speed in open space and solar systems.
Fixed glitch where the open space map wouldn't reset between games.
Fixed glitch where the sector at (0, 0) won't show up or load.
Re-colored mechs.
Added new mech sprites (still a work in progress).
Fixed pause glitch where projectiles kept moving when combat was paused.
Fixed pause glitch where missiles wouldn't move after combat was unpaused.
Fixed open space glitch where ships would keep moving while the game was paused.
Anyways, that should do it for this update. From here on out, it'll probably be a straight shot to launch day.
-Chris
Chief Spreadsheet Person at cGh ONE
Social Media
Web: https://cghone.com/
Bluesky: @cghone.com
YouTube: View game page
Discord: https://discord.gg/B5TEdTkEzk
Twitter: N/A
