
Implementing cloud saving was pretty high up on my to-do list, but also completely reworking the saving and loading system, mostly loading. Went from ~500 lines of code to ~1700
The old way of loading the game was very faulty, leading to crashes if the savegame failed to load or was edited or corrupted.
Now instead of crashing it will just set the value to 0. Important for future updates.
If you wish to disable cloud saving, then ask away in the discussion page, I would be happy to help. Not sure why anyone would want to, but one never knows.
This update brings nothing noticeable new to the game, but it does a lot behind the scenes.
Changed:
- Cloud saving implemented
- Saving and Loading rework
The next update I will try to implement some more art into the game and focus on new things.
Currently there has been an update every day since launch. I will try to keep this up, but some days it might take longer. Code is not really an issue for me, but art takes a bit longer.
Thanks for reading and playing!
- Lord
