Hi all! A new update has been recently added to the game. This has been live for a while, but it seems we forgot to post an update, so here it is now:
Masters of Death DLC
3 mysterious ronin have travelled over from Japan and set up camp in a shrine in the desert, waiting to challenge the brave and the foolish alike.
This DLC character/level pack contains new characters, each with their own fighting styles and special moves:
Arashi: Summons a small storm cloud that fires lightning at nearby enemies and can stun enemies on impact.

Homura: Summons a ring of fire that can set nearby enemies ablaze.

Kinzoku: Summons a line of spears that emerge from the ground.

Face the Masters of Death in a new level: The Desolate Desert!



Buy from the Steam page and the new level and characters will appear in your single player campaign (& other modes) as well as multiplayer.
Other Changes
- Kicks have been adjusted to feel more reliable and powerful. This should be the case for full body tracking users as well as regular players.
- If you are moving in your playspace, thumbstick movement will be reduced/disabled until you stop moving.
- Auto lowers height if calibrated so that you are floating off the floor.
- Added a "Character intro" option to the Mirror/Spectate view to zoom in on the opponent at the start of a round.
- New CPU vs CPU (single) Mode - Choose 2 characters and a location to watch a custom fight.
- Heads and feet now less wobbly on knockout.
- Nerf to Fan Lin's shadow hands.
- Multiplayer: Kicking player and switching host now take a few seconds and can be cancelled by pressing the button again.
- Multiplayer: Can now add players as favorites, which will highlight games with your favorites in making it easier to play with people you like.
- Multiplayer: Can now view a list of players in a game.
- Fix: Water at dragon temple will now put out fire.
- Extra Icon for Discord senseis.
- Adjusted special modes > single fight to choose characters via the main menu, instead of character select room.
- Increased the amount of enemies spawning in Co-op, Halloween special.
- Fix to enemy spawn position in co-op, Vertigo.
- Ip Ming-yu's Speed hands special move: Will receive less damage and knockback while doing it.
- Multiplayer: Fix to not being able to mute yourself.
- Some tweaks changed to auto muting of toxic chat.
- Adjustment to health bars for characters with >100% health.
+ from the previous update:
- Multiplayer: Default walk speed during a fight has been slowed down. This should help with some lag issues & hopefully make the general multiplayer fight experience better. You can still set it back to "Faster" in room settings.
- Multiplayer: Custom PvP Mode - Can change some settings for PvP to fine tune your experience.
- Multiplayer: New soccer pitches: Night and Rainy.
- Multiplayer: New speed by distance option "Speed By Distance Effect" - if you like speed by distance but find it a bit too severe, you can adjust it with this option.
- Fingertip Nerf: A change to reduce damage from accidental finger strikes/finger flicks. Intentional spear hand strikes will still do the same damage.
- Fixes to rigging on Ling Hou and Mingxia.
- Fixed random host swapping.
- Fix to muting not always working.
- Change to spawning locations in levels in multiplayer.
- Discord icon added to button + button added to multiplayer rules.
- Multiplayer: Added "Quit to Main menu" button on initial character choosing menu.
- Multiplayer: Fix to mouths sometimes not moving when players talk.
Future Roadmap
We're nearing 5 years of development on this game now, but there is still more to do:
- A character editor that we are excited about, should be ready for beta testing before too long.
- More character/level DLC packs. Next one should be ready for late March, and intend to do at least 1 more after that.
- Further down the line we plan to add a weapons mode with at least 27 weapons to use, but this is a big project so will take a bit of time.
- Will continue to try and improve the game physics and the multiplayer experience.
