All levels
Test death
Hot keys 1 for pistols 2 for shotgun?
Crouch delay
Level sign, like “recreational area a”
Title screen
Rename test button to “submit feedback”
Add to credits
Change the alpha text
Remove mute button
Level 1
Replace vocals with professional
Splice lines getting ready for thea’s mom
Change “you’re the strongest left” to you’re the strongest one left
Story doesn’t spawn pistol
Does load button work?
Reduce range of interaction on vending machine
Increase speed of zombie
Glitch near vending machine not turning off
Un attach monsters from level sections
Intro vocals down a touch
Reformat with trigger event
Turn black on
Change pistol text to include hot key
Weapon swap uI
Level 2
Turn off test gear
Simble not attached to second core
Put object back in bio room
Pile by camera needs better colliders for runnign over it
Pile by drill needs same
Flesh blobs 5 hp
Remove second cube
Eco audio too loud
First zombie move speed increase
Un attach monsters from level sections
First contact still not disappearing properly. Could have something to do with not entering the room, standing right at the doorway
First zombie needs increased attack range
Pry bar self illuminating
Textures on the toolbox in the painting room
Reformat with trigger event
Level 3 bartender
Un attach monsters from level sections
Lava room if you miss the jump you go through the level
Colliders in jump lava room prevent you frm going all the way in
Change level culling for section one to the other set of doors so you can’t see it
Lower character spawn
Increase attack range of bridge zombie
Increase lava sound
Wood stuck in door
Slightly increase range of last zombie add 2 more
Turn off interaction animation on exit door
Reformat with trigger event
Level 4 bridge
Un attach monsters from level sections
System failure on mech still sdoesn’t work
Train didn’t spawn 4th i believe
Occluders being screwie not spawning trains
Reformat with trigger event
Optimize will new culling system
Ground solider move aggro back a bit
Zombies need improved attack range
Level 5 circle room
No colliders on exit door, plus plays open sound must have trigger
Back area gap filler terrain, not set to water surface
Remove shotgun replace with ammo
Turn on bloat fly
Turn on option
Check death load
