Two scenarios are showcased here.
Movement
So far, units were allowed one movement action per turn as shown below using the blue tiles:

However, gameplay now allows units to move twice as much as they were able to, in exchange for another action in the same turn.
This allows units to be tactically positioned at locations which they can take the highest advantage from or fall back deep into their own territory, if needed. It is showcased below:

Support
Another quality of life update we introduced was that performing an ability or using an item that has a beneficial or supportive effect on an ally unit will turn the tile highlights green instead of red.
This clearly differentiates offensive and supportive abilities:

