Level Pipeline
This week we want to talk about how we make levels in Crimson Tactics.
Level Design
A Level Designer prototypes and designs a Rough Blockout of the Level. This also serves as the Simulation Layer for the Level.


Concept Art
Once the Level Design is done, a 2D Concept Artist decides the aesthetic of the Level and makes a 2D Concept.

3D Art
A 3D Art Team then takes the 2D Concept and makes it in 3D.

Unity Render
The 3D Art is then imported into Unity and a Technical Artist tries to emulate the original vision of the Concept Art in Unity.

