- Fixed a bug where the skull for the central room wouldn't appear on the minimap.
- The corruption now spreads to the boss fight room after a time, indicated by the color of the lights in the room.
- Increased the timing between 2 spawns in the central room to 13s (was 10)
- Reduced the time necessary to launch the duel to 2s (was 3s)
- Changed the location of the config file to make it more accessible. It will now be saved with the rest of the game files.
- Fixed a bug preventing the gamepad controls being saved.
- Fixed a bug where the Frost Baton wouldn't work on AI Zombies.
- Moved the ping text on the in game view instead of on the pause screen.
- Fixed a bug preventing items spawning from breaking stuff and cutting grass (So I put back the drops from before 0.39a)
- Updated the layout of multiple rooms.
- Appas and Gwamas won't drop on player elimination anymore.
- All the on-screen messages are now smol red text on top of the player instead of the big blue text box.
- AI & Playable Zombies both now have 16HP. (AI had 17HP, Playable had 19HP)
- News and updates
- Dungeon Royale Playtest
- 0.39b Balancing & bug fixes
Source: Steam Community (opens in a new tab)
