Good day, Soldiers!
We haven’t made any of these updates in such a long time, but we’re still working on updating the game using your feedback to make it better and better!
This batch of new content is available in the full game and it’s all about enemies since you can’t have enough, now into the good stuff;
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New Enemies
🕷️ New Spiders


💀 New Type of Skeletons

🐺 New Wolves

🪄 New Majestic Creatures

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Introducing new classes of Enemies!
We’re introducing a new concept of enemies called Elite Enemies which are divided into 3 different classes to classify the strength as well as determine the quality of the items it drops when it is killed.
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Slayer Enemies

Slayer Enemies are normal enemies with a twist, they pack a larger punch than their regular peers, they appear in hordes of 3 to 7 spread out across the lane. They also come with a little not so pleasant gift, everyone of them comes equipped with one of these randomly selected buffs.
- Bloodthirst: Each attack that hits an enemy allows the attacker to gain back an amount of HP based on the enemy's HP lost by the attack's Physic Damage.
- Assassin: When the skill is activated, change the user to a stealth state. In this state, not being selected by the Army as an attack target and the Evade and Critical Chance stats increase.
- Berserker: After each attack, the attacker's attack speed will increase by a little %, and this effect will stack continuously until the stack is maxed. The stack sequence will reset to 0 when the enemy fails to perform a sequence of attacks (move, stun, freeze, sleep, fear, disarm).
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Champion Enemies

Champion Enemies are also a pretty strong class of enemies in this game, They have higher stats than Normal and Slayer enemies and they come with little minions. They are equipped with some random skills from the special skill set and an aura that is beneficial to the minions of that Champion itself. Killing the Champion won't affect the progression level.
- Healer: Restores HP for itself and all surrounding minions. Aura restores HP over time to itself and all surrounding minions.
- Warlord: Increases Physical Damage and Block Break for itself and all surrounding minions. Aura increases Physical damage to itself and surrounding minions.
- Patron: Increases Physical Resist for itself and all surrounding minions. Aura grants Physic Resistant to itself and surrounding minions.
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Commander Enemies

This is by far the most advanced type of enemy we have created in this update. It has the same appearance as the normal enemy but with a distinctive aura around it that you can distinguish. It comes with the following “Gifts”.
- Various thematic visuals such as, Holding a Weapon, comes with different themes and sizes or wearing a mask.
- It has the same abilities as the Champion class but more powerful, don’t get near it.
- Its aura can be stacked with the Champion’s aura.
ːsteamhappyː And that’s all stay tuned to new updates later on! ːsteamhappyː
https://store.steampowered.com/app/1479810/Legendary_Hoplite/
About Legendary Hoplite
A combination of Action RPG and Tower Defense: slay monsters, find weapons, upgrade your armies, defend your base… Prevent humanity from extinction at the hands of monsters from Greek mythology and ancient tribes. Don't let them cross the gate, commander!
For more on Legendary Hoplite, follow the game on social media on the following channels.
