It has been brought to my attention that some aspects of the game needed some better optimization. In particular the main menu when you load the game for the first time was drawing a lot of CPU usage to render the scene. This lessons on subsequent game startups, but the initial load was to intensive. Shout out to Steam user: Cireland for posting this in the forums, and bringing it to my attention.
I have implemented significant changes to the main menu, as well as some other areas of the office's. Load time for the main menu was cut more than 50% which is great. I found a lot of extra performance from reducing the number of high detail small props / removing unnecessary shadows / reflections as well as I have some better texture streaming going during the opening splash screens as opposed to One large load call.
I personally experienced low cpu-usage and held a steady 100-120 frames. So I cam confident this will be improved for all hardware specs. If anyone still has issues please dont hesitate to bring them to my attention, I will continue to work on this as well as every other aspect of the game as development continues.
Optimization is very important to the player experience, and I hope this patch makes the game more accessible for a variety of systems. Eventually after Full Release I intend to create a mobile version which will require even more optimization. So you can expect me to always attempt to optimize every aspect of the game as I can.
This patch is live in the EA build for testers, but is not yet available for the DEMO build. I will be pushing these changes to the DEMO build this week, and I will drop a small update notice. So check back / follow to find out when this drops on the DEMO if you have been experiencing any issues running the game.
