A few small fixes / changes to follow up the last big patch.
- Market upgrades were displaying incorrect values on locked campaigns.
- Removed an issue that caused Acquired Subsidiaries to appear to have negative fans.
- Removed an exploit that allowed to you run the main stage convention. That is currently not available it will be soon.
- There was a cap that could block completion for giant sized Ports / DLCs
- There was a rare issue you could trigger with contracts if you spammed really fast between where you could get double work going.
- Fixed few typos in a couple menus / places.
- Fixed a rare issue where if a week passed just as you released you could fail to trigger the first week of sales, the logic has been reordered so that this is not possible.
- Some numbers have been adjusted to show better rounded values in the early game, this is less impactful later with large numbers but the small numbers weren't all lining up. This should bring them inline in some edge cases.
- I have added marketing back into the delay section. It will still end your current campaign and cut hype by 50% if you use a delay, but you can now begin a new auto looping marketing campaign to run during the delay.
That is it for now, sadly I have not finished the guided Stage 1 tutorial yet, I had a lot of extra things on my plate this weekend, but I hope to get that out very soon. After that guided stage, I plan to move onto engine rework / steam leader board transition / Fast forward time.
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https://thegdwc.com/
