Developer postOriginal post (opens in a new tab)

Update Notes for v0.92

  • Added a new game mode, Collector, in which the goal is to collect coins as quickly as possible
  • In shared collector mode, the winner is the player or team collecting the most out of the common collectibles in the level
  • In exclusive collector mode, each item can be collected by every player or team
  • Added a new physics setting, Collision Extra Stability - when non-zero, extra angular mass is added to vehicle-vehicle collisions
  • With extra stability, it is harder to change the direction of other vehicles or make them roll by colliding with them
  • High extra stability can also reduce some cars getting stuck on each other when driving next to each other
  • The campaign event result screen now shows the requirement for the next star level
  • Added Sync Shore Damage location setting (on by default), setting WaterBottomShallow damage to be at least as much as the terrain damage
  • Sync Shore Damage setting is now enabled in all previously made levels, too, fixing unwanted safehavens in some sumo and tag levels
  • Fixed getting wrecked before start (for example, because of deadly terrain) actually making the cars invulnerable
  • Miscellaneous other minor fixes and improvements