Happy Valentine's Day to all of you!
It's a bit close, but I managed to add a little Valentine's Day treat: Rain of Hearts!
In addition to this nice little gimmick, this update brings a bunch of significant performance improvements and two new enemies. The technology behind the enemies in particular will allow for more individual enemies and animals in future. Specific modules such as a sleep module or improved awareness of the environment for social aggro are just two of them.
Have fun and thank you for all the great support! <3
New features
- In the days around Valentine's Day, hearts now mix in with the rain.
- At the new magic repair table, you can now use energy cores and materials to repair your items. But be careful, not every item is worth repairing!
- Your in-game days are now counted, displayed in the morning and shown on the loading screen.
- You can now get water slime and Darti hats from Dartis.
New enemies
- The Spewdew is an aggressive plant that spits acid at its victims to fertilize its surroundings! You can collect Spewseeds and plant Spewdew yourself. In the future, you will need Spewseeds to make bombs.
- The Darti is an axolotl-waterslime-cat. They react together when you attack one and spit water at you. If you lure Dartis onto your fields, they will water them.
Graphics
- Small dust clouds now appear during running.
Customizations
- Items are no longer destroyed when their durability drops to 0. You can repair your items and use them again.
- The materials required to craft tools, weapons and armor have been adjusted, since they are now repairable.
- Taria and the Månefury now have special “ticks” in their dialogs.
- Running is no longer possible in shallow water.
Technology
- Major performance improvement through a structural update in the map generator.
- Reduced micro-lags due to a performance improvement in the animation generator.
- The loading time when warping via Tari has been massively improved by chunk preloading.
- General performance improvement through faster chunk despawn.
- Reduction of micro-lags when processing chunks.
- Internal technical systems for creating enemies and animals have been improved. This affects new and future NPCs, as well as NPCs that will be upgraded in the future.
Bugfixes
- Cacti no longer caused damage when touched.
- When the bookmark was active, the recipe book was always reset to page 1 when opened.
- Slimes created with magic powder could be doubled again immediately.
- Magic dust could only be sprinkled on NPCs.
Known bugs
- Sometimes cliffs are not displayed correctly.
Coming soon
- New animations, e.g. a spear attack.
- First dungeons.
