Hello everyone!
For the past month, we have worked very hard. A lot lot has been done, let's start with the new sky effects.
We have worked a lot on procedural generation. Our main focus was to generate vegetation and ensure it is optimized to have good performance. Also notice the redesigned UI which is smoother for the eyes.

The grass is now dynamic and is affected by physics such as the player's movement.
We started modeling some new assets for the vegetation. Andrew has made a little sneak peek of how he made the chanterelle mushroom.
Player animations have been completely reworked to be smoother and feel more realistic.
We have our first OST for the winter theme.
Finally a small test was done with some animals on stream earlier today to get a feeling for later when we properly implement them. What would you do if you ran across this bear?
Everything is a work in progress and subject to change.
If you would like to give some suggestions or feedback please join our community discord right below and leave a comment on this post.
