Changes
- New game day and night time calculation logic refactored. Now New game starts with a certain daytime between 8 am - 5 pm.
- Improved AI reaction timings
- New save game logic, Steam user Id is used for save files now on. Will have an impact on previous save games.
Fixes
- AI always focused on lost targets, while searching
- Crash when AI combat ended and re-spawn was triggered instantly.
- AI audio and animations played after death sometimes.
- Hellfire females had male death sounds
- Item un-hold wasn't triggered, when selecting an empty quick slot.
- Hammer won't hit objects any more, if upgrading them.
- Changing mouse sensitivity, didn't modify up/down axis speed.
- The Crafting list was not cleared on death.
- Bed respawn points were not saved.
- Cull distance fix for starting temple. It had a huge mesh pop-in.
Networking
- Fixed Mission interaction in multiplayer - correct player is rewarded now with mission progression
- Fixed skill exp gain in multiplayer - correct player is rewarded with survival exp now.
- Out of ammo sound wasn't played on the client side.
- Moved AI sounds to the server side.
