New features
- Added pickup animation for small world items.
- Added animations for intractable bush / tree harvesting.
- Added equip & unequip sounds for armor clothing.
- Added rings crafting, rings may give extra quick slots and/ or extra inventory space. Silver and gold rings require level 2 crafting benches or higher. Rings have a custom inventory system, they may have up to 4 extra slots, but it's allowed to store items with 1x1 grid only.
- Minimap displays player rotation.
- Added Relic challenge. Interacting with Unknown totems, will spawn 1+n amount of enemy waves (new weave is spawned after the previous one is defeated), defeating a wave, will award you a rare or higher grade item (relic item). (demo test)
- Added 1 new small ruins POI.
- Added 1 new large ruins POI.
Changes
- Improved axe hit detection.
- New game interface displays info now regarding Auto save and auto save interval timer (tooltip).
- Players can walk off the ledges when crouching now.
- Removed crafting, equipment, stats button tooltips as they duplicated button text.
- Flashlight light intensity was reduced, the same amount of light is casted from flashlight, just isn't that bright at close range any more.
- Reduced the amount of fixed food players may get from starting chests. Instead of 3 meals ready to eat, there is only 1.
Fixes
- Correct player will gain experience in multiplayer mode.
- Harvesting large stones / wood gave invalid amount of exp.
- Leather shoulder guards were missing sound effects.
- Fiber and belted skirts didn't play inventory item move sound effects.
- Added a lot of missing physical materials (physical material is configuration, which will determine played sound and particle effect on impact)
- Bio fuel had obsolete inventory action, which just consumed it.
- Ranged weapons didn't deal damage, Were broken with last update.
- Rain particles were rendered through the roof.
- Sulfur orb physics was bugged, on throw orbs rolled forever.
- Loading save game, destroyed some world objects (food storage chests, campfires)
- Removed walk speed debug settings.
- Holding sulfur orb, played duplicate footstep sound.
- Sulfur orbs didn't display damage values
- Re-created one large tree type collision, at certain angles it was possible to get stuck into it.
- Menu button was active if the user was at quest log screen.
- Re-created Anastassia hair shaders, previously they reflected too much light.
- Spotlights casted light at the front of the bulb, not at the bulb.
- Spotlights light intensity was multiplied if they were turned off and on.
