NB:Existing save games may be broken, cause previously Max stats information wasn't saved down.
New features
- AI kill statistics is counted and displayed under stats interface.
- Survival and Combat perks system.
Player level isn't tied with perk level.
Perks system is opened with K (Default) Key, key information is also displayed at right bottom corner.
User can level currently 2 perk classes, Survival and Combat.
Combat experience is obtained through killing AI-s.
Survival experience is obtained through harvesting resources.
Changes
- Roamer attack types are executed at random order.
- Players on default will pick up now 1 resource, pickup amount can be increased with skill level
- First 5 Exp notifications are rendered on screen.
Fixes
- Was possible to place beds on top of each other.
- Sometimes dropped container inventory broke and cells weren't rendered.
- Items loading stopped from loading the game after 99th save.
- Was not possible to see build grids at night.
Optimization
- Improved build part placement performance.
- Textures optimization, to reduce package overall size
