New features
- Crafting items at player inventory, awards with Survival Exp.
- Keys system Some entrances require Key items to be accessed. Example: Outpost doors may require a keycard. Cave walls may require artifacts. If an item exists in the inventory, the area can be accessed.. When a key is lost inside an area which requires a key, there is a panel button, which opens that door again.
- Added interactable keyboards, which may open up secret storages or access locations.
- Added light boxes, which react to player movement. Used to light up glass boxes.
- Added Ancient Asteroidium axe
- Added Ancient Asteroidium hammer
Changes
- Added bloody textures for bones.
- Changed metallic floor textures aren't that reflective any more.
- Created new animation for axe attack
- Changed Inventory interface design.
Fixes
- Small Leather pouch Uncommon/Common/Rare had T3 backpack grids.
- Fixed Pouches cell vertical calculation. Inventory Grids should be rendered correctly now
