Well, I said no more updates, but I'm doing one more small update for the streamer copy as I shop around and look for funding! This one adds in a few ambient enemies that can spawn at any time - a pretty big change! Feel free to give some feedback on it - the enemies are supposed to give players incentive to build houses, plus provide a steady drip of XP and variety to gameplay. Are they annoying? Are they fun? Are there enough of them?
Heads up, I'm also looking into doing a waitlist-style closed beta at some point soon! Follow the steam page or hop on the Discord to keep up to date with the latest news and get alerted when this goes live.
Ambient Enemies
- Added three types of ambient enemies. You'll now encounter predatory "Invasive Plants" disguised as grasses, "Peblins" in the caves, and "Baby Jellyfish" just hangin' out!
- Added doors. They're not perfect yet! You can't place blocks on top of them as easily as I want you to, and enemies don't acknowledge them for pathfinding, but for now they serve their purpose: keeping those nasty jellyfish out of your house.
- Added the "peaceful transmitter" item. This item prevents ambient enemies from spawning in a 50-block radius, and is crafted with Rainbow Fragments.
Water and Irrigation fixes & changes:
There were TONS of issues with these in the last build! Sorry about that! I made some tweaks to these and forgot to put them on my test-list - so I didn't actually end up QA-ing anything, and boy, did it show. Your fixes are now live:
- Water pump now shows valid range for nearby water, and gives an invalid prompt when no water is present in range
- Raindrops have a more generous range for bucket catch
- Fixed issue with Rain Barrel not registering raindrop collisions
- Fixed issue with sprinkler displaying ' no power' signal when, in fact, no water was connected
- Fixed issue where sprinklers wouldn't save
- Fixed issue where sink pipes would display incorrectly
- Tweaked the 'Nimbus' ability for better handling
Visual changes:
- Added bloom for several types of projectiles & particles. Toggle-able in settings.
- New attack-blur animation
- Tiltshift is now 'On' by default.
Weapon rebalances:
- Buffed Nano-tool speed
- Buffed 'Starfall' abilitity
- Buffed E-corp pistol and Shrimplock pistol damage and speed
- Buffed shotgun pellet speed
- Significantly increased Nautilus fire resistance. Nautilus is no longer killable in 30 seconds with a flame drill or firebolt :(
- Meteors can now be broken with the nano-hammer and nano-pickaxe, not just weapons
Misc changes:
- Fixed issue where Coconuts could not be planted
- Fixed issue where closely stacked platforms would create an elevator effect
- Fixed issue where King Crab would continue to trigger damage even after his ground pound animation was completed
- Fixed issue where auto-turret component wouldn't init in starting planet chests
- Fixed issue where various clicking sounds would play on spaceship landing
- Tweaked several prompts for increased clarity
- Optimized blocky lighting slightly
- Fixed issue where toggling GPU mode while in caves left blocky lighting active
- Fixed a physics bug where standing inside of a raincloud as it spawned would rocket you into the upper atmosphere.
- Fixed issue where placement woperator abilities imroperly centered preview
- Fixed issue where players could trap themselves inside of blocks while towering
